I’m so sick of Good Guys, I could arrest a pedophile! — Part Deux

After my rant about the depiction of globally destructive forces of Evil in video game plots, I should like to turn my attention to the other side of the ancient coin: the Good. That’s right, I’m sick of that too. I am sick of the way in which the depiction of the Good Guys in the majority of games, movies and popular novels, usually serves to reaffirm people’s faith in figures of authority.

Let me ask you a question: you know how at the end of a story, after the hero defeats an evil, all-mighty villain, in a lengthy battle that completely obliterates several city blocks or maybe even Paris, just before the credits start rolling, a fleet of cop cars swarm onto the scene? →  Screw Jesus, this article’s the real deal

A survey of 2007s role playing games

Last year was a fairly interesting one for RPG fans. Some of the biggest names in the genre finished their PS2 swan songs long ago, and went off in search of new platforms. This left 2007 as a year for new ideas and lesser known series to take root and grab the hearts and money of fans. 2007 may not have had a big new Final Fantasy, but perhaps that is a good thing, as it allowed these other games to stand out, rough edges and all. While it comes a bit late, the following is an assessment of some of 2007’s biggest RPGs from both Chris (vl’s resident RPG expert) and Christian (who continues to look for the genre’s masterpiece). →  It’s dangerous to read alone, take this.

Firing Back at Worthless Interviews

These days there is a lot of junky gaming news. One cause of this is the obsession with giving every member of a development house a chance to sit down and shout out. You don’t have to be an artist, programmer or designer – if you deal with the corporate side, you are just as eligible, and if you make one successful game, you will be held in higher regard than other hard working members of the industry, regardless of your future sales or if your ideas have any merit.

Some fans are getting tired of this situation and are mouthing back. For example, one of the worst recent offenders is BioWare CEO Ray Muzyka. While he has been a name and a presence in the industry for a while now, lately he has been spouting off some of his least insightful “wisdom” yet. →  Read it your way.

I’m so sick of Evil, I could murder an innocent child! — Part Un

This post, like all of my ramblings, has to do with specific complaints about videogame plots and story premises in general. (Don’t worry, I’ll try to keep the use of the word ‘narrative’ to a minimum.) First, on my list of narrative annoyances: Evil. As the title of this piece suggests I’m sick of it. Every game, (and movie, or popular novel) it seems, features some sort of an ancient, newly discovered, supra-galactic, underground, Mayan, divine, satanic, it-was-man, undead, insectoid, magic, mechanical, cybernetic, EVIL force, character, or organization bent on destroying everything in existence. Worlds, galaxies, universes and parallel universes are ceaselessly under threat of obliteration. Existence as any one has ever known it or imagined it is constantly in jeopardy from some conscious Agent of Doom. →  Readbot Chronicles

Tales From Behind The Counter – An Xbox In The Bathroom

To be truly honest, this week has been pretty tame in Video Game Store land. No crazed pedophiles, no extremely stupid customers, just a couple of stores full of video games and me, tooling around behind the counter like robot in malaise. This is the perfect time to give you an honest glimpse of how a video game store runs when weirdos aren’t coming out of the woodwork.

Like all tertiary jobs, this one comes with its fair share of retarded and mindlessly repetitive tasks. The biggest one is disc cleaning and re-surfacing. Just about every disc that gets traded in to us gets a thorough cleaning. How people get substances like butter on discs is beyond me; what I have learned is that most people care as much about their game discs as they do about their fourth cousin, twice removed on their mom’s side of the family. →  Ba da bam ba baa I’m readin’ it.

Blockbuster gaming – what a difference

You may have seen some of the recent news pieces on how Blockbuster is attempting to get more aggressive with its game offerings, starting with putting GTAIV on their coveted front wall of new releases – the first for a game. An interesting step to be sure, but I had to take a trip down to my waterfront store to see what else was changing.

I have written in the past about this Blockbuster and its lack of quality. Few new games and an absence of organization drove me away from it as a rental avenue. About two months ago this started changing for the better. The games section was reorganized and expanded, and for once it looked like it was supposed to. →  I’ll get a job later, for now I’m going to read this

Am I bitter or have you not played enough games?

I recently played Assassin’s Creed and Mass Effect for the first time. Both seemed to be very good games in the ten minutes I dedicated to each (reviews indicate that with prolonged exposure my liking of Ass Creed will diminish and my enjoyment of Ass Effect will swell). When I finally cave in and buy a 360 I will likely pick up both.

Still, I am somewhat startled by the way many people view these games. Beyond confirming graphics are largely irrelevant to my enjoyment of a game, I realized that almost every game is clearly evolutionary, even great games. Despite fighting the urge to be reactionary, the fact that these games are praised so heavily forced me to pay special attention to each game mechanic. →  Read, I am your father!

Review – Shiren the Wanderer

Shiren the Wanderer is the video game equivalent of Candide. Think of something that can go wrong and it will, but not in the normal “I locked my keys in my car” kind of way. Like its literary inspiration, things don’t just not work out, they go absurdly wrong. As in “I locked my tiger in my car but forgot to unstrap my newborn child from the baby seat” wrong.

Shiren meets so many untimely deaths so often that it seems the game is mocking you. The most ridiculous deaths at least allow you to join in the laughter. For example, on the last level of the game a minotaur picked me up and threw me into a corner, then proceeded to pick up and hurl another minotaur at my head, followed by an undead mage, followed by the final boss itself. →  Rayman Reading Rabbids

GTAIV perfectly captures look and feel of fictitious city

When you get a postcard, do you look at the photo of the Grand Canyon or the Eifel tower or whatever and go “oh my god! It’s so lifelike! It’s like I’m actually there!!!!” No, of course you don’t. Similarly, I should have realized – before I shelled out my 60+ dollars yesterday – that playing GTA IV wouldn’t make me feel like I was actually in New York City (why I wanted that, when I know exactly what it feels like all the time, is beyond me). Unfortunately for me, I came to the conclusion that GTA IV would be an exact, block-by-block replica of the city in which I currently reside. I actually thought I’d be able to go over the Williamsburg bridge and continue going in the same general direction in Brooklyn until I found a street that roughly resembled my street and a house that looked sorta like my house. →  Fine, but this article then no more.

Review – Opoona

If a game contains art, is the game itself art? Is it moral for the local populace to manipulate an alien child into doing their bidding? What in the hell does that old engineer want with a sand weasel? These questions and more are asked in Koei’s latest published game, Opoona.

Reviews have not been altogether friendly to Opoona. I am here to tell you that yes, it may well be a horrible game. It has an occasionally annoying camera, a bad translation, and it’s easy to get lost even in the first dome-city. I am also here to tell you that I still really enjoyed Opoona despite these flaws.

But is it art?

I’ll get the bad parts out of the way first. →  Sonic the Readhog