This post, like all of my ramblings, has to do with specific complaints about videogame plots and story premises in general. (Don’t worry, I’ll try to keep the use of the word ‘narrative’ to a minimum.) First, on my list of narrative annoyances: Evil. As the title of this piece suggests I’m sick of it. Every game, (and movie, or popular novel) it seems, features some sort of an ancient, newly discovered, supra-galactic, underground, Mayan, divine, satanic, it-was-man, undead, insectoid, magic, mechanical, cybernetic, EVIL force, character, or organization bent on destroying everything in existence. Worlds, galaxies, universes and parallel universes are ceaselessly under threat of obliteration. Existence as any one has ever known it or imagined it is constantly in jeopardy from some conscious Agent of Doom. This ensures that the stakes are always at their highest. → This post are sick.