What is a hardcore gamer?

Holy crap the Serious Games Summit looks like fun!

So E3 has come and gone. I missed out on most of the news and hoopla, in favor of catching up after the dust settled. I did, however, read more than a few articles that popped up in the month prior to E3, specifically those that dealt with the marketing aspect of the games industry. I’ve seen articles discussing mobile games, non-roleplaying MMO’s, and a mysterious new thing called “Serious games.”

Most of this meant very little to me in the long run, but one debate that has been brought up as of late has piqued my interest: “Who is a hardcore gamer, how do and why should we cater to them?” This has to be one of the worst questions they could possibly ask, and even worse, they can’t even get the answer right. →  Article Hominid

An E3 for the proletariat

E3 is fast approaching. I won’t be going this year but two of our senior staff (a position I just made up) will be there. Due to chemical imbalances, I tend to tire of reading about E3 if I’m not going myself. Game sites are completely saturated with E3 info and I get bitter about not being there so I say screw it, I don’t want to know.

With this in mind, we have decided to make this E3 the E3 of the people. If you want to read about a specific game, company, talent, genre or anything else, let us know and we will cover it in as much depth as possible. You may not be able to go to E3, but we can go for you.

If we get no requests we’ll just cover what we want. →  Sounds amazing, I must read it now!

Best Game Ever – Dynamite Headdy

Developer: Treasure
Publisher: Sega for the Genesis
Released: 1994

Our hero soon escapes…

A few days ago while looking for a game to force my girlfriend to play I popped in Dynamite Headdy. I knew it would be too hard for her but figured she may appreciate how strange and creative it is. It was and she did, and more importantly I was reminded of how great the game is. That very night while surfing game forums I read of the Treasure Box for the PS2, which was a collection of Gunstar Heroes, Alien Soldier and Dynamite Headdy. Wait, what ever happened to it? I remembered reading about the collection months ago but then forgot about it. Did it come out already and if so why wasn’t it out here? It turns out we got the shaft and only the Japanese are able to enjoy Treasure’s best Genesis games (or as they would incorrectly refer to it, the Mega Drive). →  The Adventures of Cookie and Read

Weekly News We care About Wrap Up – 4.14.06

Video game skills do not usually transfer to real life skills
Man in his 30s attempts to outrun cops in a car because he did it in GTA. Instead of putting age restrictions on games, there should be an IQ test. Is anyone else waiting for the guy who played too much Trauma Center to show up in the news?

photoshopped

Too good to be true?

Two Revolution games announced
Red Steel is coming to the Revolution, and check out the fake screen shots. Maybe they’re not polished, who knows. The game seems to be another attempt by Nintendo to convince gamers that they can appeal to an older crowd. The choice of a FPS is slightly odd, though. They tend to do terribly in Japan and if the Revolution is to stand a chance, my guess is that it’d have to repeat the DS’s and Allied Forces strategy of dominating the homeland. →  Show me the reading!

Yuji Naka to leave Sega?

Word on the street is Yuji Naka may leave Sega to start his own company. Naka is Sega’s most well known employee primarily because he was behind the success of the Sonic the Hedgehog franchise. His programming wizardry combined with Naoto Oshima edgy and xtreme character design and Hirokazu Yasuhara’s excellent level design (hold right to win) created a game that arguably made Sega what it is today. Naka also programmed Phantasy Star, a technical marvel for an 8-bit console and the first game to include an enemy who vomits on you.

body language tells all
Smug as smug can be.

Perhaps the most beloved game Naka produced is NiGHTS into Dreams, which was both one of the Saturn’s best game’s and an admission that the system could not pull off 3D like its competitors. →  Tokyo Xtreme Reader: Drift 2

Games as Art I

Munch
Art

I obviously cannot possibly settle the debate on what art is, but I believe video games are art. To me, it comes down to how much of something is alterable and how much is set. For example, a dish washer basically has to be pretty similar to most other dish washers; besides some of the visual design and new technology now and then, a dish washer is a dish washer. I would not consider dish washers to be art. The same goes for most objects, like pens, staplers, monitors, tires, shoe horns, etc. More room for variation in design, however, leads to a more artistic thing. A car, for example, has specific visual properties, as well as spatial and internal layout amongst other variables. A car is much closer to art in my approximation than a tube of toothpaste. →  Frankly my dear, I don’t read a damn.

Idol Worship: Bo and Ippo

An extension of the Best Game Ever column, this new space allows me to not just love and gush over my favorite games, but caress and manhandle some of the people who made my favorite games. An obvious first choice would be someone like Shigeru Miyamoto, Yuji Naka, Sid Meier, or Will Wright, but that wouldn’t be very exciting and where’s the elitism and snobbery in picking someone everyone already knows? Their days may still yet come in the pages of Idol Worship, but for now we will examine two little known composers who worked for Sega in their golden age, Tokuhiko Uwabo and Izuho Takeuchi, better known as Bo and Ippo (well, to me at least).

Sega, like Atari, refused to give credit to their staff well into the 90’s. →  Max Post 2: The Fall of Max Post