Review – Harvest Moon DS

Seriously, did you ever think a farming simulator would be a fun game to play? Of course it would be, how silly of me. Finally appearing on the DS, Harvest Moon DS brings the enjoyable horticulturalist gameplay to the dual-screened handheld, but not without its fair share of problems.

In Harvest Moon, you play as a young man in charge of his family’s farm. In all previous HM games, there has not been any back-story, so don’t be surprised that you don’t find one here, either. Just know it’s up to you to restore your family’s farm to its once graceful status.

Cat…hand stroking it…nope, I can’t think of anything clever to say about this picture.

The only thing that could be remotely called a storyline in HM is the argument between the Harvest Goddess and the Witch. The Witch is fed up with the Goddess for some reason and puts a spell on her, but it turned out to be the wrong spell. →  Knock knock. Who’s there? This article.

Best Game Ever – The history of puzzle games leading up to Baku Baku

Some day in the far off future, Tetris will be played with six screens. One screen will feature the gameplay while the other five will show images of unrelated games being automatically played. All five other games will be superior to Tetris.

Once upon a time there was an evil Communist engineer named Alexey Pajitnov. Don’t bother asking Alexey if he is an evil Communist because, like all evil Communists, he signed a blood oath with Stalin (and possibly Hitler) to hide his menacing ways should Soviet Russia ever fall. Anyway, Alexey was a genius and in 1985 he bestowed upon the world a video game he liked to call Destroy American Freedoms. This was later renamed Tetris.

The premise of Tetris was to line up American freedoms in order to destroy them. A line represented free elections, the L piece was the right to a free trial, the other L piece was the freedom of the press, and so on. →  U R Not lamE.

Review – The Ship

This game is 50% murder, 50% fashion.

Wander over to the video game design laboratory, and mix together a bizarre concoction of FPS, the Sims, and old school board game Clue, and you’ve got yourself The Ship Online, a Steam based game developed by Outer Limits. Originally a mod for Half-Life, The Ship followed in Counters Strike’s footsteps of selling out. In this fun filled game, you run around a 1930’s luxury cruise ship, being hunted by other passengers while seeking your own quarry to cruelly execute through any number of bizarre ways.

Ordinarily, I couldn’t care less about a game’s back story, but in The Ship’s case it’s helpful to explain the game’s bizarre premise and how it plays out. For whatever reason, you are on board a Cruise liner courtesy of a Mr. X. Mr. X, as some rich people do, enjoys the sport of human on human hunting, and accordingly has bribed/cajoled/threatened you onto his boat, where you will take place in his sport. →  I’m gonna take you for a read.

Lame Discussion: Console War – Part 2

Continued from yesterday’s Part 1.

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Christian: I really want to know how many people are still drooling for a new Sony console. This gen is the ultimate test of the Playstation brand. One thing is for sure: a new PS3 is financial suicide simply because of the defect rate on Sony consoles.

Dan: I feel the PS2 was the perfect system for the casual gamer, and had a little bit of everything. I don’t know what will fill that void now. Besides a combination of the Wii and the 360.

Golden Jew: Let’s not forget the feeding frenzy when PS2 came out. It was hella expensive, hella rare and were the launch titles THAT good? Granted, the games were still $50.

Christian: They sucked.

PS2 launch titles may have sucked…IF YOU ARE DUMB ENOUGH TO OVERLOOK FANTAVISION!

Golden Jew: Yup. And it was… drum roll… a DVD player! The similarities… are hauntingly familiar!

Jay: The DVD already existed for a while, though. →  Uncharted Waters: New Horeadin’s

Weekly News We Care About Wrap Up – 7.14.06

Phil Harrison doesn’t think Sony is arrogant
Phil is one of my (many) mortal enemies and it just so happens I compiled some of his best quotes and posted them right here. He may be more talented, successful, and smell less than I, but he is still a douche bag. You see, I don’t lie in public. And when I do, it’s just posted on a tiny little site no one gives a shit about. My lies reach dozens of people, his reach possibly millions. He also makes a lot more.

Violent crime may not pay, but amorality seems to be the road to success (fine, so lying for your employer may be immoral, not amoral. But if he is willing to kill for Sony, then perhaps he is amoral. We’ll have to wait and see if any Microsoft employees wash up on the Hudson.)

These animals are different than other movie animals. These animals have attitude.

US game sales up
The DSLite is selling well, go America! →  Garou: Mark of the Posts

Learning from Japanese Synergy

Synergy is not a word to be recklessly tossed about. It is a seriously proactive relationship between outside of the box marketing and paradigm shifting branding that can result in untold of revenue for your company. The video game market has created new opportunities for the realignment of business models in this post category killer Ted spread. Tracing this synergy to its roots leads us across the Pacific.

The Japanese consumer will buy anything. Despite saving more than Americans, the Japanese are extremely hardcore in their loyalty. People who follow an anime will buy any worthless product tie in, people who like school girls will spend money on used school girl underwear, and people who like a game series will buy food and drinks as long as it has the series logo on it.

This is the Final Fantasy XII Potion beverage:

It is a product of Suntory’s beverage making know how and Square Enix’s marketing magic. The product, made primarily of sugar dissolved in tap water, will sell for about $1.75, or for the collector who prefers to display beverages rather than drink them, a set can be purchased for around $5.35. →  You reading at me?

Review – Galactic Civilizations II

Galactic Civilizations II: Dread Lords
Developed by Stardock
Published by Stardock
Released 2.27.06

Ships duke it out in deep space.

4x Space Strategy fans, your prayers have been answered. Although Gal Civ 2 isn’t quite what Master of Orion 3 should’ve been, it has a wonderful balance of the detail fun fans of the genre crave without the tedium that can be overwhelming. After that teaser trailer, how couldn’t you want to read on?

First off, let me say I never played Galactic Civ 1. So from that standpoint, I was a neophyte to the series, which greatly contributed to my learning curve issues. One of my biggest frustrations is it took me a solid five or so hours to figure out what the hell was going on in the game, but eventually it all gelled together. The manual was only of so much help, but after some trial and error, I was able to run my empire the way I wanted. →  Zero Escape: Nine Hours, Nine Authors, Nine Articles