Review – Real Soccer 2008

When I first spotted “Real Soccer” in my local game shop, I was initially under the impression that the game’s name was an indication of a metaphysical breakthrough at Ubisoft labs. Sick of titles stuck with the “virtual” nomenclature, Ubisoft had determined – Matrix-like – that they could decide what is and is not real. I mean, what is “reality,” anyway, right? Yeah.

Sadly, however, the title instead betrays the pathetic lack of sports titles for the DS. Not “this is real soccer,” but “omigosh! Honest-to-goodness real soccer on the DS!!” It makes more sense when one appreciates that the title’s name is Real Football in the UK, and there are probably plenty of British dudes who are sick of us calling our decidedly un-foot-centric game by the name of football, but whatever. I hate British people. They say “cheers” too much.

That bottom map sure is exciting.

Anyway, Real Soccer is fun. Unlike most DS games, which I play only when shitting or transiting, I have been known to occasionally play this game on my couch. →  Gotta get down on Friday.

Review – Flash Focus

Like smoking crack and murdering people, I don’t like MMORPG’s, even though I’ve never tried them. I think the reason can be traced back to the first one I can remember: Ultima Online. In the abject depression of my teenage years, when I spent most of my time in a filthy basement (oh wait, that’s still what I do), I had a friend who would spend all day training his Ultima Online character in the the most insidiously boring fashion. Hitting the attack button over and over for hours and days did not seem fun to me, and I felt like its eventual reward was not rewarding enough to warrant so much tedium.

I must admit that this boredom-reward trade-off has lured me in at times: almost every Final Fantasy game I’ve played hooked me because the intricate plotlines made up for all that dull hitting of the attack button. In fact, it’s safe to say that this strategem has hooked gamers for decades, and will continue to do so. →  Mr. Gorbachev, tear down this post!

Review – Professor Layton and the Curious Village

As the perpetually annoying sidekick Luke’s cockney accent will quickly inform you at the start of the game, Professor Layton and the Curious Village tells the story of the eponymous Professor Layton, renowned puzzle solver, and his apprentice Luke as they investigate the death of the Baron Reinhold in the curious village of St. Mystere (I hear that’s heavy-handed-plot-device-ese for “mystery”). More specifically, Layton is tasked with settling the Baron’s will and finding the enigmatic “golden apple” it references.

Professor Layton wants *you* to solve more puzzles… and join the Army.

Getting to the bottom of this riddle will require interacting with the various townsfolk of St. Mystere– sounds easy, right? Only one one little problem, the people of St. Mystere just love puzzles, and if you want to get anyone to do anything for you chances are you’re going to have to solve a puzzle for them first.

Need to get across a river? Solve a puzzle. Glass of milk? →  Mrs. Article, you’re trying to seduce me.

Review – Advance Wars: Days of Ruin

Sequels are usually a bad thing. For every one that changes game mechanics enough to make the new series entry fresh, there are five that tweak the graphics slightly, add a new combo counter and a new character or two. A sequel should not replace the original game; simple expansions of themes and mechanics should not cost full retail price. Instead, gamers deserve sequels that coexist with the originals. Super Mario 2 did not replace Super Mario 1, nor did 3 replace 2 – all of them were different enough to warrant keeping the older titles around. This is how sequels should be handled (someone inform EA, please).

By “somewhat powerful” it means “very weak”.

Luckily for me, my ludicrous idealism is not applied uniformly. Certain series are built on such solid foundations that to demand they entirely reinvent themselves with each entry is unreasonable. This chink in my armor of hatred for boring sequels (it’s the sexy but useless kind of armor that barely covers my nipples) is where all my enemies will strike – of course we can all agree that “boring” sequels suck and the real debate is simply on which series have classic gameplay that should be rehashed ad nauseum. →  Xenosaga 2: Jenseits von Gut und Pöst

Review – Final Fantasy: Revenant Wings

Like many gamers, I yearn for the mighty games of yore. In my case, I’ve been craving a strategy RPG. Tactics Advance, Shining Force on the GBA–I was hunting around for these games in hopes of something that would occupy my time and fill me full of tactical goodness during my daily commute.

Of course, this led me to ignore NEW games that I could be searching for. So it was by complete accident that I got a copy of Final Fantasy: Revenant Wings. I was about to travel, and needed a new DS game. I saw FF: RW, and decided “I’m a Square fanboy, and it’s an FF game… I should get it!”

Great, a chocobo. Square’s creativity truly knows no bounds.

Imagine my surprise when I found that FF: RW is a real time strategy RPG, and a good one at that. Combining a battle system that is nicely varied (though it’s sometimes hard to execute orders) with the things that FF lovers expect (such as cut scenes and extensive side quests) FF: RW is an excellent game. →  Garou: Mark of the Posts

Review – Age of Empires: Age of Kings (and Crashing)

I hate to lead with such a petty slam against Age of Empires on the DS, but the fact of the matter is, the game is crash-tastic. I experienced two irritating crashes during campaigns (if you watch animated battles, the game can crash. This is worked around by disabling animated battles, which you will eventually want to do anyway). Another crash came upon completing a particularly long scenario: the screen just went black and never loaded the victory page.

A knave, a rascal, an eater of broken meats; a base, proud, shallow, beggarly, three-suited, hundred-pound, filthy worsted-stocking knave; a lily-livered, action-taking, whoreson, glass-gazing, super-serviceable, finical rogue; one-trunk-inheriting slave; one that wouldst be a bawd in way of good service, and art nothing but the composition of a knave, beggar, coward, pander, and the son and heir to a mongrel bitch: one whom I will beat into clamorous whining if thou deni’st the least syllable of thy addition.

As I recounted these PC-like gaming experiences to Jay, he frantically asked if I had tried to put my name in, which was a three letter word (Jew, of course). →  Devil May Read 2

Review – Lunar Knights

Because Lunar Knights is such a solid little game, I had hoped the gameworld would be fleshed out; I hoped that I’d have enough new levels to allow me to upgrade all my weapons without returning to the same stages over and over. I wanted the many mechanics to continue to build on each other and each to be fully realized. Hell, while playing it I designed my own game (usually I charge to see my ace designs, but for the sake of this review I am willing to go hungry):

Multiple high quality CG movies in a DS game? Yes, please.

Imagine Zelda in one expertly designed dungeon that has many facets closed off at any given point. As you progress you gain control over the weather but cannot change it at will, you must decide on the climate before descending into the dungeon, so choose well. In the frigid cold ice hardens and allows you to cross rivers and lakes, accessing normally cut off regions but walls of frost would close off other paths. →  Games are the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions.

Review – Etrian Odyssey

There is nothing more depressing than wasted potential, and, somewhat ironically, nothing more pleasurable than wasting potential. As I lay on my couch playing Etrian Odyssey instead of washing the dishes, helping the homeless or learning to read, my mind struggled to cope with conflicting emotions. I was enjoying that I was wasting my time, but not enjoying the time wasted. Is it hypocritical to be upset that Atlus squandered this game’s potential?

Etrian Odyssey starts off nice and difficult. I died on the first level and there’s a good chance you will, too. This high difficulty forces the player to engage in some old school level grinding, but I’ve always welcomed work in my time wasting, as long as society doesn’t benefit in any way. Besides being difficult, the first boss required some actual strategy to beat. I tried simply launching every offensive spell and skill at him, entirely ignoring the typically useless status augmentation abilities, only to die before his mighty tendril (note: boss may or may not have actually had a tendril; if he did, it may or may not have actually been mighty). →  The post still burns.

Review – Phoenix Wright

Phoenix Wright has turned into somewhat of a cult classic in the past few months. I remember hearing about Phoenix Wright in Japan (named the Gyakuten Saiban series) for the GBA back in the day. The games (there are three in total) were immensely popular, going straight to the top of the charts. I really didn’t understand why, though. I just thought it was a Japanese thing, like those pachinko and horse betting games they have there. I mean, how fun can it be to play as a lawyer? Apparently, pretty damn fun.

On the outset, Phoenix Wright is merely a point-and-click text adventure. It’s heavily based on its storyline, well, because pointing and clicking is as fun as milking a cow (not to make fun of Harvest Moon fans). If the story wasn’t solid, the game would fall flat on its face, and thankfully, Phoenix Wright doesn’t disappoint.

The famously awesome OBJECTION!

If you’ve played some old school Lucasarts adventure games like Grim Fandango and Secret of Monkey Island, you know how a text adventure plays. →  Fire Post Wrestling Returns