What do Wolfenstein: Young Blood and Halo: Infinite have in common? If you guessed that they’re both mediocre games, you’d be right, but that’s not what I was thinking of.

No, what I was thinking of is that they both have similarly terrible final boss fights.
The basic rules of each fight are as follows:
- They both take place in a vaguely circular arena. You’re exposed if you go into the center, but you can find some protective walls if you move toward the outer edges
- The boss flies and/or teleports around hurling projectiles at you, some of which can be difficult to dodge when you’re also trying to shoot back
- Multiple waves of enemy mooks spawn in to try and distract you
- The boss has multiple phases
It is uncanny how similar (and similarly terrible) these fights are. The main problem they share is that because the arena is circular, there is no true cover. The protective walls along the exterior may block attacks from head on, but they can’t stop enemy mooks from flanking you from the left or the right. → Nobody puts article in a corner.








