Timely Thoughts on Mega Man 8

This is one of two mainline Mega Man games that got away from me (the other being MM10). This is the first time I’ve ever played Mega Man 8 in any capacity. And I’m here to tell you that it’s not all that good.

This game is very much a product of its time. The 32-bit console era was a period of great transition, as the industry not-so-gradually pushed into 3d gaming. When it came to old, existing franchises from the 2d era, this led to a bit of a crisis. As in animation, gaming had to deal with the fact that a lot of its audience quickly came to the conclusion that 3d graphics were better than 2d as a matter of course. →  In all ages, hypocrites, called producers, have put crowns upon the heads of thieves, called publishers.

10 Steps to Making Money with a Gaming Blog

People often ask me why I waste my vast cornucopia of knowledge of all things business on a minuscule website. I can afford to do this because I retired at the age of 14 after selling multiple blogs for millions of dollars a pop. This site provides a platform to share my expertise without the threat of anyone emailing for follow up information. Follow the 10 steps below (each as important as the last and therefore all assigned the number 1) and you, too, can retire at 14 by selling your weblog.

  1. Choose how much you want to make

The first step anyone reasonable takes before doing anything creative is to analyze the market and choose a segment that matches desired returns. →  I’ll get a job later, for now I’m going to read this

Some Favorite, Disappointing, and Interesting Games from 2012-2016 part 3

In this final part (part 1 here, part 2 here) of this series looking back at the years videolamer spent wrongfully imprisoned over a trumped up jaywalking charge, I look back at the many games that left an impression on me. Just not enough of an impression to have more than a few paragraphs to say about them.

Virtue’s Last Reward

Virtue’s Last Reward disappointed me on multiple fronts. The tone of the game is different from its predecessor 999’s because, according to an interview, the overt horror theme hampered sales in Japan. And so VLR tones it down. This is a big blow to the game; 999’s plot is stupid bullshit, yet it managed to be compelling because of the palpable tension. →  Double your reading, double your fun.

Final Thoughts on Final Fantasy VIII

In Part 3 of this 3 Part series about Final Fantasy VIII (that I never intended to be a 3 Part series about Final Fantasy VIII – Part 1 here and Part 2 here), I want to go into a bit more detail about my personal history with this game. I fully admit that this is more for me than anyone else, a sort of final bit of therapy to help me put it in the past and move on.

Final Fantasy VIII is a game I first played at launch back in 1999. I didn’t get very far.

I tried playing it again a few years later. This time I was serious about beating it. But I didn’t.

I tried again a few years after that. →  Europa Universalis IV: Articles of War

Some Favorite, Disappointing, and Interesting Games from 2012-2016 part 2

Continuing from Part 1, we look back at the many years videolamer was in a tragic, medically induced coma in an attempt to prevent rabies from spreading to the brain in this, Part 2 of Some of the Dumb Games we missed series.

Cunzy

The Starship Damrey

I fondly remember the Guild series of games on Nintendo 3DS as polished but fun little experiments but by far my favourite is The Starship Damrey. The 3DS had a few genuinely haunting horror games, my heart still can’t take Dementium: The Ward, but The Starship Damrey perfectly created a sense of unease, despite there not really being too much in the way of threat. Of course the game kicks off with you waking from cryo-sleep and of course you have amnesia and then for most of the rest of the game you explore the titular Starship via a remote operated vehicle. →  Now you’re reading with power.

White Flag of Freedom – Why not give up on a game?

There is something almost therapeutic about finishing a game. Another accomplishment, another disc to put back on the shelf (metaphorically if you are not obsessed with collecting slowly decaying physical media), and the freedom to move on to another game without the slightest twinge of guilt, regret, or sense of failure.

Completing games has been enshrined in the culture by sites like Backloggery and How Long to Beat. I have a 6 year old spreadsheet I use to track what I finish and know other people who do the same. Gaming forums have threads on backlogs frequently; many of us feel the weight of our unfinished games.

Why do we want to finish games, and should we? You’re right, those are good questions. →  Imagine all the gamers playing for today

Gran Turismo 7 is Why We Can’t Have Nice Things

I don’t play Gran Turismo, but if you spend even a little time reading video game news, you’ve probably seen something about the game’s many post-launch issues. Things like the in-game economy making it difficult to purchase vehicles without ponying up real world cash, the online requirement even for single player, and the fact that in-game car prices are partially linked to and based on real world prices, at a time where all car prices are insane (meaning prices for cars that are old, rare, and fast are even worse).

I’m not entirely sure how I feel about these developments. The game is clearly trying to position itself as a Live Service (even if Sony doesn’t want to admit it), and they clearly want even the Single Player audience to pony up for some good old “Recurrent User Spending.” →  U R Not lamE.

Rare Loot: The Games We Treasure – Pat Edition

Welcome back to Rare Loot where I quiz the ancient beings that rule over videolamer land about the treasured gaming stuff they’d sell their own children and or body parts for. The inaugural Rare Loot was with videolamer’s own Captain Picard, so it made sense to pick on a bearded womaniser next. Say hello to Pat who has beamed in from a planet made purely of pocket lint to tell us about one of his treasures.

Cunzy: Before we start proper, how would you identify your collecting habits? We know from Jay’s rare loot you co-own the Library(tm) but does this extend into trading cards, full body pillows, and giant Pokemon plushies?

Pat: The vast majority of my collecting energy and money are dedicated to games themselves. →  Xenoblade Articles X

Who was brave enough to pioneer unique console names?

The first video game console was the Magnavox Odyssey. The follow up to that system was a series of consoles that appended a number after the word Odyssey. This was just good business sense. Why confuse customers by changing the name of your product? Atari saw the wisdom in maintaining a name and followed the 2600 with the 5200, publicly declaring it twice as good. There are other generational products beyond consoles but my mind jumps to the automobile as a template for how to treat new models. It would be bizarre to rebrand the Honda Accord next year with a new name (the Honda Discord, obviously) and then continue to do so with each significant rehaul. It would just be bad business. →  Readalations: Persona

Many More Thoughts on Final Fantasy VIII

I felt compelled to write a little bit more about Final Fantasy VIII. This is a collection of additional observations about its design, and some remarks on things I did like about it. I don’t have much of an overarching point for this piece, other than to perhaps reinforce my previous points.

How to get Magic

Let’s talk a little more about how to obtain stocks of your magic spells. As previously stated, there are four main ways to do it:

  • Drawing from enemies
  • Refining crappy magic into better magic
  • Modding Triple Triad cards (or items) into spells
  • Using Draw Points

Drawing from enemies is the most obvious way, but it’s a pain. The number of spells you’ll draw on any given turn is partly random, and partly based on how high your Magic stat is. →  All happy games are alike; each unhappy game is unhappy in its own way.