Review – Eve Online Dominion

Being primarily an MMO gamer for the past decade, I am continually amazed at my ability to be angry when developers release an untested pile of crap and demand you pay for it–which of course a gamer will. However, much as an old faithful geyser, my naiveté and then resulting hatred spring eternal. The latest source of my ire is none other than my mistress Eve’s latest expansion: Dominion.

Eve has continued to capture my attention for a variety of reasons. It remains an incomparable sandbox of player driven activity, a unique novelty amongst the “theme park” style that dominates MMOs today. The fact that it is a single server, one giant, interrelated universe also adds to its charm. And finally, the fact that their expansion packs, as a result of the other two reasons, are always free works to developer’s CCP’s favor. →  Today I consider myself the luckiest reader on the face of the earth.

Armored Princess Review: Part I

I’ve been playing King’s Bounty: Armored Princess for almost sixteen hours now. For lots of games that would mean I’m approaching the ending, or perhaps I even surpassed the ending and cycled back to the beginning for another playthrough. Such is not the case with this game, I’ve only traveled to two and a half islands out of… I’m not sure. But judging by my incomplete map I’ve only covered a small percentage of the world. This is my primary motivation for taking a break and writing a partial review. It makes no sense to me if I wait another week or month to complete the entire game and then write a review summarizing all of the dozens of hours, at least those that I can recollect. →  Ultima IV: Quest of the Avatarticle

Resist the Temptation

I just recently finished Resistance: Retribution on PSP. I’m not sure how I feel about it.  On one hand, I played through its campaign in three straight nights of gaming, which means it was least somewhat addictive.  On the other hand, I was so thoroughly finished with it by the end that I sent it back to Gamefly without exploring any of the extra content.  The entire experience can be summed up in this kind of love/hate duality.  For example, I admire how well developer Sony Bend managed to capture the scope and style of the setting on a more limited piece of hardware.  On the other hand, I couldn’t stand how many assets from their Syphon Filter PSP games were reused.  →  [do not click]

Blood N’ Guts

This week, Sega announced that they plan to make few Mature Wii games.  Capcom followed with a similar statement (which they had to clarify with simple PR speak).  Some folks seem to be in a frenzy over the news, so let us slow down and parse it a bit.

Yes, their decision is a bit puzzling at first glance.  They claim that some of their M rated games, like Madworld and House of the Dead: Overkill, sold as well as they expected, yet the failure of games like EA’s Dead Space: Extraction scares them.  Why be scared of someone else’s failure when your own product is doing “well enough” by your own standards? Because while small companies like Atlus build their business model around games that can keep them afloat with modest sales, Sega is (or pretends to be) a bigger entity that wants and needs bigger numbers.  →  Lamers so loved the world that they gave their only article, so that everyone who believes in reading won’t perish but will have eternal lives.

Demon’s Souls is the GOTY

It is no secret any more that many of us at videolamer are huge fans of Demon’s Souls.  Those of us who have played it would easily consider it one of the best games of the year, if not the best game on the PS3.  But our tastes in gaming do not always line up with the mainstream press, so we could only wonder how well the game would fare in the end of the year awards.  Surely it would win a few “Best RPG” or “Best PS3 game” trophies, but did it stand a chance at becoming the overall Game of the Year?  Apparently so.

According to an Atlus newsletter email, Demon’s Souls won gamecritics.com’s GOTY, as well as Gamespot’s.  →  Romance of the Three Articles IV: Post of Fire

Changing Game Cases

When the Playstation 2 was released, gaming saw an unexpected, but seemingly logical shift in packaging.  CD jewel cases were replaced with the taller, sturdier cases used for DVD videos.  Considering the PS2 used DVDs, this made a lot of sense, and everyone appreciated having a case that wouldn’t break apart so easily.  It also helped video games look like a much more legitimate entertainment option.  A Playstation 1 game would sit indiscriminately amongst your CDs.  A PS2 game, on the other hand, would stand nicely on your movie shelf.  This line of thought was somewhat damaged by the tacky green colors of Xbox cases, but you get the point.  Not since the days of the Genesis had games been so easy to keep and collect without resorting to extraordinary means of preservation. →  Did I do that?

Some of my Favorite Box Covers of the Decade

Metal Gear Solid 2: Sons of Liberty (2001)

Resident Evil (2002)

Castlevania: Lament of Innocence (2003)

Killer 7 (2005)

Castlevania: Curse of Darkness (2005)

Contact (2006)

Electroplankton (2006)

Fallout 3 (2008)

Dragon Age: Origins (2009)

And this doesn’t really count as the game doesn’t even come in a box,
but Braid (2008)

Finishing a Final Fantasy

Yesterday, Final Fantasy VIII was uploaded to the Playstation Store. For just ten bucks, you too can relive one of the most controversial and most poorly regarded games in the franchise. I know I intend to.

My history with FF8 is long. My brother bought it at launch as one of many people who were swayed by the graphics alone (no offense intended bro. I’ve probably done triple the number of stupid things in my gaming life). He eagerly tore into it, and I followed shortly after with my own save. We both slowly crawled through the game, amazed by the visuals but struggling with each new challenge. He quit somewhere around disc 2, and I puttered out around the third. →  Postgaea 2: Cursed Memories

Post PlayStation 2: Choose your own adventure!

You are in an excellent position as the market leader in the gaming industry. The PlayStation 2 went from strength to strength and, with few exceptions from the enemy, had some of the best games ever created. Nintendo have frankly just given up on the Gamecube and the Xbox is really heavy. With a huge installed base and the future looking bright what do you do next?

There’s only one thing for it! Make the PlayStation 3. Go to 1
We’ve only just seen the true power of the PlayStation 2 with, of all things a Gamecube port. Let’s stick with it for a while. Go to 2

1) A good idea but disaster! Microsoft have announced a successor to the Xbox and it looks like they will get it to market before you. →  You reading at me?

Bordello of Bugs

A few days ago I lost about five hours of time to the notoriously buggy Age of Empires DS. I’d waged a long war of attrition against the Taira and it was roughly round 80 when mid combat the game just froze. Majesco did put a piece of printing paper in the game’s case that warned of bugs, so really it was my own fault.

Ten minutes ago I got permanently stuck in Grandia for the PS1. A river of poison was just too magnetic for my four member party to escape and so no matter what direction I pushed, they simultaneously ran in place.

We have written about bugs and glitches many times before, but this time I have a solution. →  Gotta get down on Friday.