Small Screen on the Big Screen: Square Enix Edition

Back in the day screen sizes meant something; big screen was cinema, small screen was TV. Nowadays it’s all confused as you’re probably watching your movies on your phone and watching your streams on a hundred inch glaring HD, 4K, LED, RGB, billboard that dominates your living room. However, the spirit of this series is to celebrate some of the gaming stuff that has spilled over from video games into films, TV series and other kinds of media. 

These days we’re spoiled with gaming cross media stuff as many gamers are now those making decisions when it comes to licensing and making proper weapons grade ‘content.’ Them-there PC gamers got very excited about the League of Legends Netflix spin-off series Arcane, causing some to make slightly hyperbolic claims that bad video game adaptations might be a thing of the past. →  I’m gonna take you for a read.

Games As Work

One thing that’s not so much changed in the last ten years but has certainly been amplified is the popularity of games that, for lack of a better phrase, “feel like work.” Games that focus on things like:

  • Getting loot
  • Playing through the same content to get said loot
  • Being at the mercy of some random number generator
  • Aren’t really about skill, strategy, creative thinking, teamwork, etc. and but rather repetition and memorization
  • Require the player to spend lots of time (on the order of hours or days) doing these repetitive tasks in order to get a reward of questionable utility (due to the RNG)

There used to be a time where this kind of style was almost exclusively the realm of Blizzard games like World of Warcraft. →  You reading at me?

Away Games: Recommendations for Places That May No Longer Exist

In the long years without videolamer updates, I passed time staring at walls, counting the seconds until death would release me from my meaningless existence, and watching TV. I also did a little bit of traveling. Whenever possible, I coerced, tricked, or bamboozled my girlfriend/fiance/wife/ex-wife into doing something at least video game adjacent on these trips. And so I present you with my research and recommendations for places to visit that were likely closed years ago due to the pernicious whims of capitalism. With pictures!

Galloping Ghost Arcade: Illinois

A family vacation to South Bend put me within (multiple hour) striking distance of this arcade I had read good things about. Knowing fellow videolamer contributor and all-round site admin Chris was from this region of Earth, I asked if he would like to meet and play some games. →  Hot Shots Post 3

Nintendo Switch Successor Hardware Power Rumors

Many gamers were sad to see the recently released Switch OLED was not a hardware update that came with a spec boost. Those gamers should take solace, though, as rumors from Japan suggest the Switch follow up will be something of a beast. It will reportedly be so powerful it will run the eShop smoothly and rarely even fail to load while browsing the deals section of the store.

Seamless.

An anonymous source from Kyoto says, “The original Switch model had trouble loading the eShop due to an internal decision to focus resources on the second, highly complex “black” theme that came built-in on all consoles.” Sources also say shopping technology that would enable users to add games to a cart without losing their current place on the storefront is unlikely to be possible on a portable device. →  Sega Ages 2500 Series Vol. 5: Golden Post

Review – SaGa Frontier Remastered

The SaGa series has been on a remaster/remake/rerelease kick lately – in part because the series seems to have strong advocacy within Square Enix because of a successful mobile game (Romancing SaGa Re;Universe, which pains me to type) which helps cross-promotion, and likely in part because it makes money. While the cynic in me would say these are probably low-effort cash grabs, so far these games have been more accessible and better than the originals. So this is at least a medium-effort cash grab. Not bad!

Just like the good old days.

I’ve mostly been a “SaGa-adjacent” RPG player, primarily because many of these games didn’t make it over.  The ones I did play either didn’t have the SaGa label (Final Fantasy Legend), or were among the few that made it over during the golden age of RPGs – which is, of course, when I was mature enough to enjoy them and had the time to play them.  →  I’m so excited, my braces are tingling!

Triangle Strategy Demo Thoughts Likely to be Invalidated by the Full Release

Triangle Strategy employs a design technique I named “branching linearity” when I was pretending I was a game designer in the halcyon days of college. Instead of many choices with usually subtle or no effects on game flow, this design focuses on fewer but more dramatic choices that can significantly and (hopefully) irrevocably change the path the player takes.

It is true that Triangle Strategy also tries to weave subtler effects into its design, asking you to choose between the three virtues of thriftiness, relaxation, and stick-to-it-ivness, but the larger choices put you on distinct tracks; for example, early on in the game (and playable in the demo), you choose to visit country A or B. You cannot then go visit the other country – your choice is binary and it affects the plot and characters you may recruit. →  Shining Post: Legacy of Great intention

Are Old Games Killing New Games – Parallels Between Gaming and Music

I recently came across this piece from musician/writer/historian Ted Gioia. The last time I read something by Gioia was his 2017 essay Music Criticism has Degenerated into Lifestyle Reporting, which I found to be both entertaining and painfully accurate (and which set off an entertaining firestorm of backlash from all the poptimist critics whom the piece targeted).

But this new post is a lot less inflammatory, and is arguably much more useful. The title says it all – “Old Music is Killing New Music.” The author makes several key points about the music industry, and what I find interesting is how every single one of them can also be applied to gaming.

Here’s the TL:DR for those who don’t want to read the original piece:

  • Metrics suggest that people are listening to old music more than new music (at least among the metrics that “matter”).
 →  Your right post comes off?

Night in the Woods – Gregg Rulz OK

Let’s do crimes!

Night in the Woods is the first video game I’ve played since being given a Nintendo Switch.  Before that my experience was based in the Tomb Raider, Civilization, Prince-of-Persia-on-floppy-disk computer game days.  Little did I know this gift was really an elaborate trap by my brother-in-law to have me write for this blog he was relaunching. Bribe accepted, so here we are.

I enjoyed this game so much. And was shocked when I finished it in less than 48 hours, and yes, I did go to work both of those days. The storytelling felt relatable and fresh, decidedly millennial but in a good way. The game begins with your character Mae (a moody college cat) arriving back home to Possum Springs, where vibes are off.  →  Max Post 2: The Fall of Max Post

Rare Loot: The Games We Treasure – Jay Edition

Despite much of modern gaming firmly being digitally entrenched, there’s a large chunk of gaming still very much locked in the physical world. From companies specialising in limited physical runs of digital-only games to statuettes and steelbooks, from luxury vinyl soundtracks to custom arcade sticks it looks like physical gaming stuff (A.K.A. pile of plastic tat) will be with us for years to come. In this column I interview gamers about a much loved, maligned, or sought after item from their collection. Welcome to Rare Loot!

This week’s looter(?) is videolamer’s own Jay. He asked me to write for the website a while ago. He likes video games. He’s sort of the Leonardo to the mutated reptile videolamer crew except he doesn’t lead, or have swords. →  Four out of five dentists recommend reading more.

2022 Gaming Resolutions part B

Continued from part 1 of our 2022 gaming resolutions, which are completely a real thing.

Cunzy

I took a long hard look at my Backloggery progress from last year and was once again upset (-34, 14 games beaten) despite firmly deluding myself into believing that I stick to ye olde rule of “I only get a new game once I ‘beat’ a game I already own.” ‘Beat’ here, meaning hitting the credits for the first time. This year, and perhaps a pseudo-public declaration might help me stick to these resolutions, I want to, have to, must to beat these three games.

Ghost of Tsushima: A beautiful game and one I was trying to play in the spirit of an old samurai movie. →  Now you’re reading with power.