Review – Space War Commander

As many of you know, I am the Master of the 4X Universe here at videolamer (self proclaimed, patent pending). The echoing of these proclamations is so great, it reverberated from my mom’s basement where I live and into Dreamspike Studios and so they sent over a copy of Space War Commander to review.

Poking around the manual and the website, I was intrigued by the presence of starports, cruisers, interceptors and destroyers, along with asteroids to capture and harvest, and began eagerly looking forward to a sort of Spaceward Ho-esque game. I began to get excited, but I also had this vague nagging feeling in the back of my head that something wasn’t quite right.

You sunk my battle ship.

 →  Readalations: Persona

Review – Valkyrie Profile 2: Silmeria

The original Valkyrie Profile was, for a time, the poster child for good, rare, and probably overpriced PSX RPGs. In a surprising move a few years ago, Square Enix announced (to the joy of JRPG fans) not only a sequel, but a remake of the original. At the time I was interested, but had played through the original a couple of years earlier – not so long that I would want to replay it, but long enough that I had forgotten all the subplot related to the principal character of the sequel – the Valkyrie Silmeria. Not that there is a whole lot of it or anything, but it was important to me at the time. Despite the fact it is a prequel I’m glad I waited until I replayed the original – although it isn’t necessary, it clarifies much of the ending. →  Lords of the Read 2

A Return to Rapture – Looking Back at BioShock

Although I voted BioShock the best game of 2007, the more I play it, the more it shows me how far video games haven’t come.

BioShock has one of the most chillingly powerful locales and universes in video game history, but sadly the game can easily be labeled a first-person shooter. It doesn’t really try to redefine what gaming is, or can be. It merely extends it, even though it redefined what a video game universe can be. Rapture is a fully-realized world; to an extent never before seen in video games. Rapture’s existence had purpose. People had lives, dreams, and aspirations. And Irrational should be commended for that. The writing/designing in this game is something most people can only dream about, or simply do not have the balls to even try. →  Uncharted Waters: New Horeadin’s

Creative Hiatus – Sweet NPCs That Stand the Test of Time

Your good buddy Spyder has done it again. I wouldn’t really say that I have once more fallen off of the wagon into a drug-induced stupor of epic proportions. I’d instead say that I kicked open a door, jumped a fence and flipped off my rehab counselor as I ran headlong back into the sweet arms of my smack habit.

While tripping balls in someone’s living room (do I even know anyone in Elko, Nevada?) I have decided to do a list post of really sweet NPCs. List posts are easy and take very little time, and since the wireless server I have connected to in this strange house is entitled “ByGunNutz4GunNutz” I should probably send this in and then keep moving. →  [post launches in virtual reality],[put on your VR headset now],[left click on your mouse to open the remainder of this post in your web browser on your digital computing device]

Review – Orbient

I love puzzle games. I don’t mean that I love most puzzle games, but that I love the puzzle genre. This actually leads me to hate most puzzle games because of the unreasonably high expectations I set for them. But when I do find one that I like, I really like it. Orbient is one of those games.

The gameplay is simple. You are a planet wandering through a two dimensional universe filled with other planets. Most planets just follow their orbit patterns, but for some unexplained reason you have the ability to control gravity’s effect on you. There’s a button to activate regular gravity, and a button to activate anti-gravity. As you wander you’ll have to use these strategically to control your movement. →  Lamers so loved the world that they gave their only article, so that everyone who believes in reading won’t perish but will have eternal lives.

Best Game Ever: Star Control II

This Best Game Ever is brought to you by developers making their old games open source, which is a wonderful thing. Toys for Bob, the developer of Star Control I and II, released the game as open source in 2002 under the “Ur Quan Masters” title, since the name Star Control remains a copyright of Atari. The game is now up to version 0.6.2, giving an incredibly robust, bug free experience that surpasses the original 3DO version. I played the 3DO version back in the early 90’s, and I was overjoyed to find the Ur Quan Masters project and replay Star Control II. It’s free and fun – who could ask for more?

Star Control I set the stage for the franchise. →  A delayed article is eventually good, a rushed article is all we post.

Creative Hiatus – Some Thoughts on DC Universe Online

Last week I asked Jay if I could write for videolamer. After a long and painful interview process, he said “Sure, I guess.” I have, since then, been forced to go on “creative hiatus” due to overwhelming stress and a debilitating drug habit.

While on creative hiatus (I am recovering well, thank you), I have had some time to check out a little title for the Playstation 3 and potentially the PC named DC Universe* Online.

The DC Universe* is a place where people in tights protect large cities from dumb people who dream big and fail big. It is populated by such well-known fictional characters as Creeper, Spy Smasher, and Hank Henshaw. While you will not be able to play as any of these titanic literary characters, you can fight awkwardly beside them in missions, I guess. →  These are the games I know, I know. These are the games I know.

Review – LocoRoco 2

The original LocoRoco was a PSP game I wanted to get behind. The artwork not only looked good, but animated gorgeously and demonstrated what the PSP’s horsepower could for 2d gaming if the industry had not insisted on flooding the handheld with watered down PS2 downports. The simple, two button platforming concept was also a nostalgic throwback to platformers of old. Its sugary sweet cuteness was also an odd but welcome sight in today’s gaming climate, and the adorable cast alone was enticing to anyone without a heart of stone.

Ultimately, the game simply did not know where to go with any of its ideas. The level progression had no logic or reason behind it and felt tiresome before you got through all 40-something stages. →  I’ll read you, my pretty, and your little dog, too!

EVE Online – Patching Backward, not Forward

In the dawn of a new Era of Eve, as the Apocrypha Expansion delivers what can only be described as a fantastic experience, those of us grizzled Eve veterans can’t help but wonder: what about the old stuff? CCP, Eve’s developer, has long trumpeted their free expansions as one of the strongest points of Eve. And they should.

Despite Eve’s incredible learning curve, the game’s population has grown substantially over the past two years. When I first started playing Eve, the server typically had a population peak of around 30,000 concurrent users; this weekend, it was over 52,000. Eve, unlike other MMOs, is a single server, a single universe, which makes this all the more relevant: it’s clear that Eve is continues to control a niche in the MMO market. →  Call me game-shmael.