The Last of Us Rereleases and Remasters

I’ve seen some … complaints about the fact that Sony is planning yet another re-release of The Last of Us.

To be clear, I get it. On the surface, it does seem nuts that a single game would get three different releases, across three different consoles, in less than a decade. And these are distinct products – with their own unique changes, features, and additions – rather than straight ports of the original code to new hardware.

At a certain level, it feels bad. Maybe you consider it a cynical cash grab for Sony to do this. Maybe you think it points to a general lack of creativity and new ideas. Maybe it seems bizarre because the original, PS4-based remaster works on PS5. →  The Last Readment

The Future of (my) Video Games

Hoping for the best, planning for not the worst

I spend a lot of my time thinking about retiring in my 50s. I spend the rest of my time planning for the breakdown of society. The incompatible ideas constantly vying for my conscious attention will occasionally drown each other out and allow general concepts of family, work, and video games to briefly occupy my brain. These short moments of distraction are usually then reframed in my mind so as to view them through one of the primary thought patterns – where will I live in relation to my children after I stop working, or does a year’s worth of water for an infant equal a year’s worth of water for an adult? →  All the lonely gamers, where do they all come from?

Review – Eiyuden Chronicle: Rising

Eiyuden Chronicle: Rising is a “companion game” to the core game Eiyuden Chronicle: Hundred Heroes, which is still in development. Hundred Heroes is a Kickstarter headlined by Yoshitaka Murayama (story) and Junko Kawano (art), veterans of the original Suikoden. The Kickstarter is clearly designed to invoke the feel of the Suikoden series. Eiyuden Chronicle: Rising serves as a kind of teaser for the game world as well as a standalone, relatively casual, action RPG. As a teaser for a future game, it works reasonably well. Isolated from that context, I’m not sure it’s a great action RPG, although I did enjoy it.

As Jay observed in a comment on a prior post, Eiyuden Chronicle: Rising is similar to Ys III (not just because many of the environments line up – that’s just a happy coincidence). →  Are you a bad enough dude to rescue the article?

Aesthetic Gachaism

Here’s a pretty cool post from indie game developer Keith Burgun. It’s about a concept he labels as “aesthetic gacha-ism”, which he describes as follows:

The core of my conception of aesthetic gacha-ism is the commodification of games: both in how they are produced, the rules, the experience, the way it’s talked about. At nearly every level, the experience of games gets put more and more onto an assembly line, alienated from human experience, connection and meaning.

He then goes on to list some of the core tenets of Aesthetic Gacha-ism:

  • Extrinsic-reward driven (AKA “the metagame is more important than the base game design”)
  • Elements feel copy-pasted a lot, and/or “subdivided” to increase length
  • Compulsion-driven design
  • The (dreaded) crafting system
  • Commodified quests
  • More and more things “level up” in some way

(The author elaborates on all of these bullet points within the actual piece, so I encourage you to read through it.) →  Michigan: Article from Hell

White Flag – Giving up on Saga Scarlet Grace and Monster Train

I recently came to the conclusion that only chumps play every game until completion. And so here is the first entry in what will likely be a long, if not entertaining, series of posts on games I gave up on. I got lucky in that both are very good games that just couldn’t hold my attention until the credits rolled.

Saga Scarlet Grace: Ambitions

Scarlet Grace is the best Saga game I have played, which is similar to being the smartest Qanon believer. The series has managed to improve in stature amongst people who care about long running JRPGs, no doubt assisted by Jeremy Parish’s constant Kawazu fawning. I am happy the games exist because having something weird and different is preferable to not having it, but the games do not really come together from what I have experienced. →  But the future refused to change.

On the Rejection of Writing Formal Game Reviews

Being a magnanimous business owner (of videolamer Corporate Consolidated Holdings LLC), I allowed Editor in Chief Pat to take a week off for vacation with his family on the condition he return with a Panzer Dragoon Saga write-up. This means that there is no one here to make my writing less bad or to talk me out of posting short, pointless, half-formed thoughts. So enjoy this one while you can.

In this site’s first run from 2005-2011ish I reviewed some games. Being in my 20s, I didn’t put much thought into my qualifications – I had a keyboard, a poorly reasoned and loud opinion, and an internet. All the pieces were there for insightful critique, as far as I could tell. →  Readlevania

Review of Samus Returns for the 3DS

Samus Returns is a game that wants to be something, but can’t. After all, it is a remake of an existing game, Metroid 2: Return of Samus. On top of that, not only is the original game a beloved classic, but it’s also very old, and runs on a piece of hardware that was outdated even when it was brand new.

All of these factors work to dictate what a game like Samus Returns can and cannot do. By the rules of Modern Videogame Design, the following elements of 1991’s Return of Samus are unacceptable:

  • Its stark, mostly-black backgrounds.
  • It’s creepy chiptune music, despite the fact that it helps to create a certain mood that is absolutely perfect for the game’s setting.
 →  Welcome to the Fantasy Zone.

Switch Mario Party Games Compared by a Dad Who Would Rather Play Something Else

I’ve played Mario Party games off and on in the past. Sometimes I even enjoyed them. When you’re with a group of friends or family, and the down-time between turns and minigames doesn’t matter as much, they’re a great background game.

As a parent to a child who loves playing them, I have officially played enough Mario Party. The good news, for you, is that I have played enough Mario Party on the Switch to go in-depth on which one you should play, when you would really rather be playing anything else.

Super Mario Party

Although it’s a few years old now, there are several points in Super Mario Party’s favor. It has a large variety of gameplay modes – including 2v2 and 4-player co-operative modes, in case your gameplay companion is really insistent about winning. →  Read or die.

Out Run, I Mean Outrun Culture

A few months ago I found myself buying (and playing) the Sega Ages version of Out Run on Switch. It’s a great port with some interesting new features, and it made me appreciate the game all over again. Eventually I found myself doing some historical research on the game to learn more about its development and legacy.

Unfortunately, this was easier said than done. My search results were dominated not by Out Run, but by …. Outrun.

As far as I can tell, “Outrun” is the name of both a subgenre of synth music, and a surrounding subculture. According to the Outrun subreddit’s description, Outrun is:

Dedicated to the synthwave music scene, a revisionist 80s music style of synthesizers and pulsing beats, and the retrofuturist 80s aesthetic of fast cars, neon lights and chrome. →  Go ahead, read my day.

Top 5 Most Likely Video Games of All Time

After the recent scandal wherein President Carter revealed that the classic WonderSwan game Knuckle Justice: Fist of Freedom, Face on Fire (KJFoFFoF) was not an actual video game but rather an elaborate ruse perpetrated by stock insiders to bolster their Bandai holdings, the game industry has been looking inward and has not liked what it has found. With a key pillar supporting the entire enterprise of gaming now left crumbling into the ocean of deception below, it is unclear even to game historians if any actual video games have ever been produced or developed. It is against this tumultuous backdrop that we present you with our intensive research on the Top 5 Most Likely Video Games of All Time.

5. Rival Turf

With its overt graphics and controller support it is hard to deny this is a game. →  I’d rather die than not read this article!