Puzzle Quest – I’ll see your red gem and raise you three yellow ones!

As you’ve probably heard from other places, one of the “next big things” is a recently released game by the name of Puzzle Quest: Challenge of the Warlords.

I challenge you… to a duel even more ridiculous than turn-based combat!

Puzzle Quest can best be described as a Puzzle RPG – you play a competitive puzzle, something like Yoshi’s Cookie or Bejeweled, where you take turns on the same board. Matching 3 or more of any object gives you mana, gold, or experience or does damage to your opponent, and you win by running your opponent out of HP. To top off the RPG bits, the single-player mode plays has an RPG-esque quest system complete with stylized fantasy portraits, and you can get equipment that modifies your stats or various board effects. →  Shadow of Read

Fight to the Death: Evolution Vs. Revolution

A quaint little article over there on Next-Gen.biz caught my eye earlier today. It’s an interview with Rod Ferguson, the producer on Gears of War, at the GO3 conference where he stated that he felt a little upset that most critics thought Gears of War didn’t bring any originality to the shooter genre, and that it was a negative aspect for the game. He goes on to say that a developer should always focus on making a game fun first, and not just innovative for innovation’s sake.

Even though Gears of War was severely lacking in the innovation department, I do agree with his insightful commentary. We don’t always need to have something new in our games to have fun with them. →  Holy crap, show me more!

Quick GTA IV Impressions

For those of you that were living under a rock this week, Rockstar and TakeTwo released the very first trailer for Grand Theft Auto IV, the next installment of their so-called prostitute-slapping, murder simulator (or so I’ve heard from those nutty politicians). I’m sure you’ve seen it by now, as the Intranets nearly exploded when the trailer was first released. You can check it out again at GameTrailers.com.

But there was one thing that got me thinking. A comment on one of the Digg articles brought up the issue of flying planes into buildings. You can see all throughout the trailer that Rockstar has faithfully recreated New York City, with glimpses of the Statue of Liberty, Times Square and the Empire State building. →  Four out of five dentists recommend reading more.

Is the Wii a Toy?

I don’t really like the idea of commenting on other game-related blog posts, but I find this one worth discussion because I fear it may be a trend among game journalism in the next year or so. Game Revolution wrote this blog post, in which they claim the Wii should not be compared to the PS3 or the 360 because it is a toy.

There’s a lot to discuss about the post. If you want to believe GR (and their defenders in the comments), it is simply an innocent argument claiming that the Wii is not bad, just different, and that difference is enough to avoid comparison. But at least a few commenters there feel that the blog post is implying something a little nastier than that, and after reading it I tend to agree. →  The post still burns.

The Hardest of the Corest

Welcome everyone, to the very first (and hopefully not last) installment of “The Hardest of the Corest.” In this oddly-named (and therefore cool) segment , we’re going to tell you a story from someone that shows just how hardcore they really are. We’re talking about stuff like not going to the bathroom for 72 hours to raid some dungeon in WoW. Yeah, stupid stuff that questions our intelligence. And who knows, it may be your embarrassing story that gets featured on videolamer. But more on that later.

So, to kick it off old-school style, I’ll give you my most hardcore story. First, a little background info. I try to use my game consoles for as many things as possible. Take this for example. →  SNK Article Classics Vol. 1

The Best Offense is a Good Opening: SOTN

Probably the biggest release for Xbox Live Arcade ever is this week’s Castlevania: Symphony of the Night. Geomety Wars can blow me, and UNO is for “teh kiddies.” Nothing can best that which is Alucard. I’ve been day-dreaming about SOTN all day, and I’ve come to realize something about Konami’s opus: it has possibly the greatest opening to a video game ever.

I won’t spoil anything for the players that have not gotten a chance to play the PS1 version, but just know Konami designed the first sequence amazingly well. It ties into the game before it, it’s extremely epic, and it sets the tone for what’s to come, in terms of scope and plotline. It even had some wonderfully cheesy dialogue to go with it. →  Mrs. Article, you’re trying to seduce me.

Quick Glance: Review Scores

Is it me, or is the Internet all up in arms about the whole “don’t look at the scores when reading a review” situation? It seems to be the big topic of debate recently.

First, IGN had a podcast where they talked about the games that they felt they had overrated, going in-depth with the idea of the scores themselves and what it means in a review. Then, Destructoid ran a series of articles that detailed why reviews are all out of whack, solely based on the scores. And because those same articles got onto digg, the whole community has something to say, even the big sites. You can see this in the Godfather Wii review on IGN. Scroll down to Matt Casamissina’s comments and you can see the evidence. →  Hey, hey, hey, it’s time to make some crazy reading!

Late to the Table: Gran Turismo 4

I originally got this game when it had reached Greatest Hits status, but only just got into it now. And I have to say that this game is extremely robust. This game would easily be lumped into my “way too long” category in my “How Long Should Games Be?” article.

But one interesting feature that I came across was the Photo Mode. Polyphony gives you the ability to take pictures of your in-game garage and save them onto a USB Memory Stick. You can then take these virtual “snapshots” and print them out at your local camera shop.

Based on the settings you use when taking the photos, the pictures can look amazingly realistic. It then turns into somewhat of an RPG, where you try to take pictures of all the cars in the game. →  Katamari Damaread

GDC: D is for Developer

Wooh boy, it’s been one hell of a week. GDC was filled with some crazy announcements. We had Sony’s “Home” thing, LittleBigWorld, and Peter Molyneux’s “dog” in Fable 2. It started to look like GDC was turning into E3’s successor in some respects. That is, until the Miyamoto conference.

Basically, Shigeru Miyamoto, the one person everyone was looking to for some steamy Nintendo megaton, denied the raving rabbid press and talked about, you guessed it, developing games. No big game announcement or anything of the sort. Just tips on how to make good games.

Apparently the press (or at least Game|Life) wasn’t too keen on how the big show turned out, almost calling it a complete waste of time.

Funny thing is, the damn show is called the Game Developers Conference, and is meant to help developers with their unreleased wares and brewing ideas. →  Postgaea 2: Cursed Memories

Sony’s “big announcements” at GDC07

I’m really unimpressed with Phil Harrison’s GDC07 presentation. Not one of the announcements made me re-think my choice to not purchase a PS3.

Playstation Home is basically “Second Life” or “There,” and not in any way new or innovative as the press keeps saying. Why would I want to use a $600 console to make an avatar and hang out in an online version of the Sims? And then pay real money for digital clothes and furniture to show off to people I wouldn’t want to talk to anyway? No thanks. This just seems to be Sony’s lame attempt at cashing in on the Web 2.0 market (the MySpace generation). “Hey kids, you can use this boxed computer and internet connection to talk to other people online. →  Read, I am your father!