Review – Eve Online Dominion

Being primarily an MMO gamer for the past decade, I am continually amazed at my ability to be angry when developers release an untested pile of crap and demand you pay for it–which of course a gamer will. However, much as an old faithful geyser, my naiveté and then resulting hatred spring eternal. The latest source of my ire is none other than my mistress Eve’s latest expansion: Dominion.

Eve has continued to capture my attention for a variety of reasons. It remains an incomparable sandbox of player driven activity, a unique novelty amongst the “theme park” style that dominates MMOs today. The fact that it is a single server, one giant, interrelated universe also adds to its charm. And finally, the fact that their expansion packs, as a result of the other two reasons, are always free works to developer’s CCP’s favor. →  Four out of five dentists recommend reading more.

Armored Princess Review: Part I

I’ve been playing King’s Bounty: Armored Princess for almost sixteen hours now. For lots of games that would mean I’m approaching the ending, or perhaps I even surpassed the ending and cycled back to the beginning for another playthrough. Such is not the case with this game, I’ve only traveled to two and a half islands out of… I’m not sure. But judging by my incomplete map I’ve only covered a small percentage of the world. This is my primary motivation for taking a break and writing a partial review. It makes no sense to me if I wait another week or month to complete the entire game and then write a review summarizing all of the dozens of hours, at least those that I can recollect. →  Arc the Post: Twilight of the Spirits

Resist the Temptation

I just recently finished Resistance: Retribution on PSP. I’m not sure how I feel about it.  On one hand, I played through its campaign in three straight nights of gaming, which means it was least somewhat addictive.  On the other hand, I was so thoroughly finished with it by the end that I sent it back to Gamefly without exploring any of the extra content.  The entire experience can be summed up in this kind of love/hate duality.  For example, I admire how well developer Sony Bend managed to capture the scope and style of the setting on a more limited piece of hardware.  On the other hand, I couldn’t stand how many assets from their Syphon Filter PSP games were reused.  →  Read more, before it’s too late!

Blood N’ Guts

This week, Sega announced that they plan to make few Mature Wii games.  Capcom followed with a similar statement (which they had to clarify with simple PR speak).  Some folks seem to be in a frenzy over the news, so let us slow down and parse it a bit.

Yes, their decision is a bit puzzling at first glance.  They claim that some of their M rated games, like Madworld and House of the Dead: Overkill, sold as well as they expected, yet the failure of games like EA’s Dead Space: Extraction scares them.  Why be scared of someone else’s failure when your own product is doing “well enough” by your own standards? Because while small companies like Atlus build their business model around games that can keep them afloat with modest sales, Sega is (or pretends to be) a bigger entity that wants and needs bigger numbers.  →  I only ask one thing. Don’t read in my way.

Demon’s Souls is the GOTY

It is no secret any more that many of us at videolamer are huge fans of Demon’s Souls.  Those of us who have played it would easily consider it one of the best games of the year, if not the best game on the PS3.  But our tastes in gaming do not always line up with the mainstream press, so we could only wonder how well the game would fare in the end of the year awards.  Surely it would win a few “Best RPG” or “Best PS3 game” trophies, but did it stand a chance at becoming the overall Game of the Year?  Apparently so.

According to an Atlus newsletter email, Demon’s Souls won gamecritics.com’s GOTY, as well as Gamespot’s.  →  Densha de Read! Shinkansen

Changing Game Cases

When the Playstation 2 was released, gaming saw an unexpected, but seemingly logical shift in packaging.  CD jewel cases were replaced with the taller, sturdier cases used for DVD videos.  Considering the PS2 used DVDs, this made a lot of sense, and everyone appreciated having a case that wouldn’t break apart so easily.  It also helped video games look like a much more legitimate entertainment option.  A Playstation 1 game would sit indiscriminately amongst your CDs.  A PS2 game, on the other hand, would stand nicely on your movie shelf.  This line of thought was somewhat damaged by the tacky green colors of Xbox cases, but you get the point.  Not since the days of the Genesis had games been so easy to keep and collect without resorting to extraordinary means of preservation. →  Hell is other gamers.