I like to think of myself as above silly things like console wars, but let’s face it, we all have our certain preferences. When we were kids our preferences came from the fact that our parents would only buy us one console, so whichever one we got was automatically the best. Nintendo’s exclusives were always better than Sega’s exclusives. Sony’s exclusives better than Microsoft’s. Of course if you happened to be the kid who got a Genesis or an Xbox then the reverse became true. As an adult I’m mature enough to understand that each piece of hardware has its own strengths and weaknesses, and each deserve the same amount of respect. But I’m also a human, and I have certain tastes and preferences. They aren’t based on exclusives or brand names anymore, just my personal style. → Read the rest
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Weekend in Review
Pat came to town last weekend and we took a break from our regularly scheduled God Hand and Shining Force 3 to play a bunch of games we had but had yet to really play. Our backlog is daunting so spending 30 hours skipping from disc to disc felt productive, even if we only finished two titles.
Superman 64
Superman 64 is a landmark game by French developer Titus. No other Superman title has focused primarily on flying through hoops while Lex Luthor laughs. Widely regarded as unplayable, we began our weekend here with high hopes.
Pat: Over the past several months, Jay and I have been stockpiling a collection of the worst games ever made (guess how many Sega CD games we have) and of course this would have to be among them. → Read the rest
Building a Mystery… I mean a City Builder
Growing up, I was a huge fan of Legos. Loved the damn things–I think I spent time after grade school every day building Legos and watching old Batman reruns (POW!). Now that I’m an adult, it’s not really appropriate for me to build Legos, but it is OK for me to play video games. This is probably why I gravitate towards city building games: I like the act of creation, and seeing the fruits of my labor, even if not a damn street in the city goes in a straight line because I am a creature of impulse.
While recently lamenting the lack of new city builders (triggered by playing Roller Coaster Tycoon 3 and associated expansions yet again), I decided to dig around for some of the “golden oldie” city builders. → Read the rest
Resist the Temptation
I just recently finished Resistance: Retribution on PSP. I’m not sure how I feel about it. On one hand, I played through its campaign in three straight nights of gaming, which means it was least somewhat addictive. On the other hand, I was so thoroughly finished with it by the end that I sent it back to Gamefly without exploring any of the extra content. The entire experience can be summed up in this kind of love/hate duality. For example, I admire how well developer Sony Bend managed to capture the scope and style of the setting on a more limited piece of hardware. On the other hand, I couldn’t stand how many assets from their Syphon Filter PSP games were reused. It isn’t just the control scheme they took — sounds effects, character animations, and even large chunks of the in game menus were reused in Retribution. → Read the rest
Blood N’ Guts
This week, Sega announced that they plan to make few Mature Wii games. Capcom followed with a similar statement (which they had to clarify with simple PR speak). Some folks seem to be in a frenzy over the news, so let us slow down and parse it a bit.
Yes, their decision is a bit puzzling at first glance. They claim that some of their M rated games, like Madworld and House of the Dead: Overkill, sold as well as they expected, yet the failure of games like EA’s Dead Space: Extraction scares them. Why be scared of someone else’s failure when your own product is doing “well enough” by your own standards? Because while small companies like Atlus build their business model around games that can keep them afloat with modest sales, Sega is (or pretends to be) a bigger entity that wants and needs bigger numbers. → Read the rest
Demon’s Souls is the GOTY
It is no secret any more that many of us at videolamer are huge fans of Demon’s Souls. Those of us who have played it would easily consider it one of the best games of the year, if not the best game on the PS3. But our tastes in gaming do not always line up with the mainstream press, so we could only wonder how well the game would fare in the end of the year awards. Surely it would win a few “Best RPG” or “Best PS3 game” trophies, but did it stand a chance at becoming the overall Game of the Year? Apparently so.
According to an Atlus newsletter email, Demon’s Souls won gamecritics.com’s GOTY, as well as Gamespot’s. In addition, it won three other awards from Gamespot, and nominated for two more. → Read the rest
Some of my Favorite Box Covers of the Decade
Metal Gear Solid 2: Sons of Liberty (2001)
Resident Evil (2002)
Castlevania: Lament of Innocence (2003)
Killer 7 (2005)
Castlevania: Curse of Darkness (2005)
Contact (2006)
Electroplankton (2006)
Fallout 3 (2008)
Dragon Age: Origins (2009)
And this doesn’t really count as the game doesn’t even come in a box,
but Braid (2008)
Finishing a Final Fantasy
Yesterday, Final Fantasy VIII was uploaded to the Playstation Store. For just ten bucks, you too can relive one of the most controversial and most poorly regarded games in the franchise. I know I intend to.
My history with FF8 is long. My brother bought it at launch as one of many people who were swayed by the graphics alone (no offense intended bro. I’ve probably done triple the number of stupid things in my gaming life). He eagerly tore into it, and I followed shortly after with my own save. We both slowly crawled through the game, amazed by the visuals but struggling with each new challenge. He quit somewhere around disc 2, and I puttered out around the third. Looking back, I consider this an insane achievement, because we both got that far using GF summons almost exclusively during battle. → Read the rest
Post PlayStation 2: Choose your own adventure!
You are in an excellent position as the market leader in the gaming industry. The PlayStation 2 went from strength to strength and, with few exceptions from the enemy, had some of the best games ever created. Nintendo have frankly just given up on the Gamecube and the Xbox is really heavy. With a huge installed base and the future looking bright what do you do next?
There’s only one thing for it! Make the PlayStation 3. Go to 1
We’ve only just seen the true power of the PlayStation 2 with, of all things a Gamecube port. Let’s stick with it for a while. Go to 2
1) A good idea but disaster! Microsoft have announced a successor to the Xbox and it looks like they will get it to market before you. → Read the rest
Bordello of Bugs
A few days ago I lost about five hours of time to the notoriously buggy Age of Empires DS. I’d waged a long war of attrition against the Taira and it was roughly round 80 when mid combat the game just froze. Majesco did put a piece of printing paper in the game’s case that warned of bugs, so really it was my own fault.
Ten minutes ago I got permanently stuck in Grandia for the PS1. A river of poison was just too magnetic for my four member party to escape and so no matter what direction I pushed, they simultaneously ran in place.
We have written about bugs and glitches many times before, but this time I have a solution. Not a useful, working or well thought out solution, but a solution none the less. → Read the rest
Tomb Raider Underperform
My newest Gamefly mailing was Tomb Raider Underworld, one of the only games on my queue that isn’t new and low in availability. I figured that if the last two Crystal Dynamics led TR games were solid, that they’d follow it up with another winner. Boy was I wrong.
It isn’t that Underworld is terrible. Just incredibly mundane, and in some ways a step back from Legend. Whereas that game was much more linear and straightforward than Tomb Raider usually is, Underworld edges back toward the large, mazelike environments of the old games, where you aren’t always sure of where to go (especially when backtracking), and sometimes the next route pops up in a place you could have swore was blocked off earlier. It isn’t quite as bad as it used to be, but it was nice to play Legend and know you didn’t have to climb up several floors because you missed a jump. → Read the rest
Love the Capcom
This is a transcript of a presentation I gave at the Women’s Institute last week.
In the ongoing, victimless, and utterly pointless console wars Capcom is America. It’s selling arms to everyone. Ammunition for all the fanboys to use on each other. Sure the Wii can’t do Dead Rising but then Zack and Wiki just wouldn’t work on the Xbox 360. HD is the only way to play Resident Evil 5 but then is there any greater pleasure than being able to carry around the entire original Resident Evil around on the DS? Science says no. So as the fanboys shoot each other down in flames Capcom continues to produce a stream of the greatest games that ever existed. So here are the reasons why I love Capcom.
Sure, we may all have our Capcom favourites. → Read the rest
Games With No Reviews I Agree With
I realize Metacritic is more than a little unpopular, but despite all of the problems produced by its aggregate scores it still functions well as a convenient index of professional reviews, which is my reason for referencing it in this post.
Gears of War 2 — I came late to the party on the Gears of War franchise, but it still had a fairly active and large fanbase that kept the hype alive and is also what eventually convinced me to play it. When I finally started playing my expectations were set especially high, and thus I was especially shocked when I discovered exactly how much I disliked everything about it. This game was such an unenjoyable experience for me that I went on to write a review of my own. → Read the rest
iPhone to utterly destroy Nintendo and Sony
While searching the web for cats that look like Wilford Brimley, I stumbled upon an article on John Carmack’s view of the iPhone. He thinks it will pose a significant threat to handheld gaming devices. I think this is stupid. There are always the traditional reasons the iPhone won’t steal much thunder from handhelds: the battery life isn’t long enough and the lack of any actual tacticle buttons is a turn off for many and hampers control, but I am more fond of an analogy.
Proponents of the iPhone argue that developer freedom over content and cost will separate the platform from competitors. Let’s try this same argument to explain the death of game consoles:
Man of the Future: Did you hear about this new platform that nearly everyone in the country owns? → Read the rest
Return to Yokosuka
Last night I finally succeeded in persuading a friend to start Shenmue. It had been a long, drawn out affair. He agreed to play weeks ago but there was always some reason to put it off: my girlfriend was there and would be bored, a Nic Cage movie was on TV, I just got a PS3, I couldn’t find the VGA Dreamcast cable and wasn’t some sort of barbarian who could use S-video, a different Nic Cage movie was on TV, and so on.
As always happens when sharing something close to the heart with a friend, I was very nervous about how he would react. When I explained that at one time it was the best looking game on the market he said, “Yeah, this looks really good for 1991.” → Read the rest
Demon’s Sells
Niche publisher Atlus USA is known for having a strict policy of printing very limited quantities of their games. This allows them to keep costs down, and it keeps their fanbase in a rabid state wherein they will scoop up any new releases right away, even if they have to wait a year to find time to play it, or have to give blood to afford it. But every so often, when the moon is full, Atlus decides to bless us with additional print runs. The last notable example of this was in 2008, when they did a quiet reissue of three Shin Megami Tensei games on PS2.
But this month saw the publisher jump to action with far greater speed, shipping an emergency second printing of their new PS3 RPG Demon’s Souls just two weeks after its release. → Read the rest
Moving Pictures
While the details are scarce, apparently Insomniac Games did some sort of “study” that came to an interesting conclusion about graphics fidelity. Apparently, if gamers had to choose between great visuals with a choppy framerate, or smooth framerate and simpler visuals, they would choose the former. Not only that, but they concluded that games that adopt the former can even gain better review scores. They go so far as to say that some study respondents claimed that better visuals made the game more fun to play. As a result, Insomniac will no longer strive for 60 frames per second in future releases, which used to be one of their top priorities.
Three thoughts come to mind. First, I would love to see how they conducted this study (likely with focus groups). → Read the rest
Figuring out Brutal Legend
Brutal Legend is out this week, and already the praise and reviews are rolling in. That’s great, considering Tim Schafer’s Doublefine Studios has been around for ages with no apparent source of significant revenue, but I am not going to lie – I have no intention of playing it in 2009, and no idea when I might get to it in 2010. To be honest, I am not entirely sure what I am supposed to be getting excited for.
Is it because it is such an awesome parody of Metal? Between the works of Tenacious D, the show Metalocalypse, and even some of the jokes and jabs from Guitar Hero/Rock Band, I feel like this ground has been covered extensively in recent years. Hell, even Homestar Runner has taken a stab at it. → Read the rest
Quick Take – Persona
The PSP remake of Persona 1 is out and about, and as expected both Chris and I are playing it. Since Chris will most likely review it before I even finish (I have yet to finish an SMT game), I wanted to share some quick observations.
I knew that P1 would be different in many ways to its PS2 sequels, which were my first experiences with anything Megaten related. This didn’t really bother me; while I have few hardcore, 1st person dungeon based RPGs under my belt, I am at the point in my gaming life where I can cope with most foreign genre conventions without feeling confused or overwhelmed.
Sure enough, P1 is a bit confusing at first. There are many parameters involved in any given battle, and the game does little to hold your hand along the way. → Read the rest
IGN Hits A New Low
IGN recently launched a new site called Music Hub. Great idea, music games are popular so why not make a site dedicated to them? Let’s see what games they cover: Guitar Hero 5, Guitar Hero World Tour, Guitar Hero 3, Guitar Hero 2, Guitar Hero, Guitar Hero Aerosmith, Guitar Hero Metallica, Guitar Hero Van Halen, GH Encore: Rocks the 80s, Guitar Hero Smash Hits, Guitar Hero On Tour, GH On Tour: Decades, GH On Tour: Modern Hits, Guitar Hero Mobile Games, DJ Hero, Band Hero, and… and… that seems to be it. That sure is a lot of games, the guys at IGN were very diligent in ensuring that every relevant game is included. Nothing seems to be missing that I can see, nope.
Yes, I’m joking. The “Music Hub” is a joke. → Read the rest