The Big Boys

Tonight is a blog post about the major three publishers in the West, who have been rather embarrassing as usual.

Eidos

Eidos apparently didn’t learn their lesson after the fiasco caused by Gamespot’s review of Kane and Lynch. Rumors flew last week about a desired embargo on any early UK reviews of Tomb Raider: Underworld that gave it less than an 8/10. The first rep from their press company claimed this was an active attempt at artificially boosting that favorite number of Corporate Gaming, the Metacritic average. The followup from a superior claims this is hardly the case, though whatever is the truth, the damage is done. Eidos’s reputation has been taking a nosedive in the last year and a half thanks to their aggressive love of shovelware and their complete disrespect for their potentially great original IP. →  Welcome to read zone!

Final Review – Mount&Blade

It’s been a long time since I first looked at Mount&Blade. This game was my first review subject here at videolamer over two years ago, and it has held my attention for hundreds of hours. It’s progressed a great deal since its original release and my “review update” for .903, and in fact had its final release some weeks ago. As of this writing, Mount&Blade 1.011 has just been released with a demo on Steam, where I hope many prospective gamers will try it out. It’s currently the #5 seller – it’s selling better than Team Fortress 2! – but that spot is very well-deserved.

The improvements over the previous version I reviewed are myriad. Movement, weaponry, and armor are all much more realistic than they were before, and one of the best additions is a completely revamped soundtrack – with 70+ songs that are almost always played in the right situation – trumpet-filled battle themes that play as you clash with your foes, light melodic tracks while making your way through the countryside, and so on. →  Look upon my works, ye mighty, and read!

King Of Fighters Orochi Collection

If anyone reading knew that this game was out, give yourself a pat on the back. Once again, SNK Playmore USA serves up some fan favorite 2d fighters. Being that this is SNK Playmore USA, we need to replace “fan favorite” with “a standalone game or compilation that was out in Japan one, maybe even two years ago”. Then replace “serves” with “released so quietly that all but a few major news aggregates had any information on it.” The US branch is so fucked up that they aren’t even handling all of SNK’s games. Thankfully, you have masochist SNK fans like me to keep track of things as best I can, even if that means finding out about their games the week of release. →  All this can be yours, if the read is right.

Game forums will be the end of us all

The internet has brought us many wonderful things. Most notably, a lot of easily accessible niche porn, but also wonderful things like online bill paying, instant messenger, downloadable games, online games, MMORPG… really, the list is endless. Frankly, it is amazing white collar workers are productive at all anymore. Unfortunately, the internet has also brought us some very terrible things. J-Date ranks high on that list (along with the rest of online dating), but by far the worst of all is internet forums.

Why internet forums, you ask eagerly? Your puppy dog eyes betray a depth of hurt: after all, you undoubtedly spend your time trolling gamefaqs.com, or perhaps like me you pick a flavor and hit up the Rock Band forums or Civfanatics. →  Read or die.

Review – World of Goo

Do you like puzzle games? Do you enjoy gooey things? If so, you should try World of Goo. This blob-based puzzler is one of the latest indie games to be released via Steam (or Wiiware, for the console-inclined). It’s filled with brain-twisting, goo-placing goodness.

Puzzles in World of Goo generally revolve around building structures out of blobs. Each level has a pipe you are trying to reach; once you have reached it, the goo-blobs remaining on your structure shuffle their way into the pipe. There is a simple goal (say, 4 blobs) to complete the level, and a more difficult “OCD” goal (save a lot of goo, complete the level quickly or in very few moves). Any extra blobs you get go into a pool to be used in the tower-building “free” game. →  Monster Reader 4

A Tale of Two Revivals

Lately Capcom has been one of the best all around publishers in the business. Their games have mostly been of high quality, and time and again they prove that they listen to and want to please their fanbase. The strange twist to all of this is that Capcom is legendary for relying on sequels and familiar franchises, yet two of their recent success stories have come from sequels (of sorts) to two of their oldest franchises, both of which were deemed risks. I am referring of course to Bionic Commando: Rearmed and Mega Man 9. These games are two different takes on the retro revival, and each demonstrate the successes and difficulties that can arise when trying to sell them. Is one better than the other, and which is more likely to be imitated in the future? →  The fuck does Cuno care about reading?

Gaming the System

Being a lazy man, as well as one who wants to use the best possible television in the house but is too spineless to actively ask for it, I picked up the PS3 memory card adapter this week. If I want to save money this holiday season, the best way to do so is to burn through some PS2 backlog, and the best way to convince myself to do that is to be able to play them upscaled on the PS3 downstairs. However, since I have to share the remote with my housemates, sometimes the upstairs CRT is the only option. The adapter makes the dream a reality, and also means I don’t have to re-unlock all the goodies in my old fighting games. →  Read Read Revolution: Disney Channel Edition

Review – Insecticide

DS Adventure-action hybrid Insecticide attracted some attention (on this site, if not from the videogame community as a whole) when the developer, Mike Levine, criticized negative reviews of the game for overlooking what he considered some of the game’s strengths. What are these supposed strengths? The game is in 3D and features voice acting. To me, the measure of a game isn’t the number of dimensions in which it resides, but how much fun it is to play, and whether I believe the developer tried to do something interesting or innovative.

The early criticisms, as well as Levine’s retort, turned on two key disagreements. Reviewers thought the controls were poor and the game had technical problems. Levine thought the reviewers did not completely explore the controls (ie complained about using the d-pad and buttons while stylus controls were available) and argued the game is technically very impressive (in 3D and featuring voice) even if there are a few hiccups. →  Ba da bam ba baa I’m readin’ it.

Review – The Force Unleashed

Star Wars: The Force Unleashed is now the fastest selling Star Wars game of all time. Being the biggest closet Star Wars fan on this site, this was reason enough for me to check it out. The current general sentiment about the game is that it is a rental at best, and perhaps not even worth that due to a variety of issues.

Some of these gripes are valid, but others appear to be the usual negatives that spread thanks to speedy reviewers (and the comment section trolls that parrot what they hear from them). Force Unleashed is buggy and filled with many of modern gaming’s worst tropes, but it also has decent action bolstered by the sheer fun of using The Force, and it tells a story that tries hard to be worthy. →  Read Read Revolution: Disney Channel Edition

The games begin to drag me down

Apple Corps (Not to be confused with Pretentious Hipster Apple Computers) and MTV, announced today they are teaming up to create an all new music game featuring the Beatles. The Beatles have long been viewed as a gold standard of music, both because their music is awesome, and because their licensing situation is complicated, therefore making awesome music more desirable due to lack of availability.

Unfortunately, by creating a whole new game to accommodate a single band, the announcement has a sellout tinge to me. The whole point of building a phenomenally successful platform like Rock Band is to bring content to it and sell the hell out of it, while leveraging the core platform, guaranteeing huge margins – a model that has worked phenomenally well for Harmonix to date. →  Onimusha 2: Samuread’s Destiny