What happened to resource management/economic games?
Being a Jew, and a dork (as we have established by my contributing to this site), I love resource management games. Railroad Tycoon and Tropico bring back fond memories: games where you gather A, process A into B, and then sell B for C(ash). Unfortunately, I seem to be the only one, because no one has made a good resource management game in ages. It seems that Firaxis is the only company capable of “making” (and I use the term loosely, since Firaxis has yet to make a game in years in my book) these games.
Their most recent two efforts were half-baked bug-ridden crap: Sid Meier’s Railroads (which I loved for the concept before getting infuriated with the execution after writing a glowing review) and Sid Meier’s Civilization 4 Ultimate Colonization North American Challenge 2008, also known as Colonization II: We’re Using the Civ 4 Engine and Name for Sales. → Read the rest