Sequels are usually a bad thing. For every one that changes game mechanics enough to make the new series entry fresh, there are five that tweak the graphics slightly, add a new combo counter and a new character or two. A sequel should not replace the original game; simple expansions of themes and mechanics should not cost full retail price. Instead, gamers deserve sequels that coexist with the originals. Super Mario 2 did not replace Super Mario 1, nor did 3 replace 2 – all of them were different enough to warrant keeping the older titles around. This is how sequels should be handled (someone inform EA, please).
![]() |
By “somewhat powerful” it means “very weak”.
|
Luckily for me, my ludicrous idealism is not applied uniformly. Certain series are built on such solid foundations that to demand they entirely reinvent themselves with each entry is unreasonable. → Read the rest