Guess the Game by its Metacritic Excerpt

Us game bloggers talk a lot about games and play a lot of games but rarely make games ourselves. Well here’s one I just thought of. Below are several portions of reviews excerpted by Metacritic. The goal is to correctly identify the game it’s about.

These are all critically and commercially successful games everyone’s familiar with, so if you know enough about games to be reading this blog then none of these should be unknown to you. Also, don’t restrict yourself to using a game only once. Have fun guessing!

Tutorial: Highlight the gray areas to get the name of the game linking to its Metacritic page.

Armored Princess Review: Part III

When I initially conceived of the idea of writing episodic reviews I planned on concluding the series when I had also finished the game. Well I haven’t finished Armored Princess yet, but it’s also been almost two months since I posted part one of this review. I think the time has come to wrap this up. Actually it’s probably way past time. But better late than never I suppose.

Anyway, I spent part one and part two talking about different individual aspects of the game, so I’ll finish this by summarizing my feelings of the game as a whole.

THE REVIEW OF THE ARMORED PRINCESS
– Part III: The End is Another Beginning –

This is the kind of game that I enjoy playing for reasons completely unrelated to any of the gameplay or presentation that I’ve mentioned so far. →  NiGHTS into REaDS

Review – Torchlight

Torchlight should be branded with a warning. The game is pornographic, it’s number porn and clicking porn with a Tolkienesque fantasy fetish thrown into the mix. After loading the game there is a brief introduction to set the scene, and immediately the player begins clicking madly on everything moving.

With each click the characters moan, scream, and produce other sounds juicy with stimulation. Of course it’s not the meaning of the sound they make, it’s the fact that each of these noises is calculated to be so brief and repetitious, fading in and out instantly and producing a peak at just the right tone. It elicits pleasure in the player’s brain, and without thinking he or she understands that another such buzz is only a click away. →  Postlanser: Heritage of Read

Armored Princess Review: Part II

Sometime while I was busy writing about how much the PC is awesome and how much BioShock sucks I realized that I was still actively playing King’s Bounty: Armored Princess and I’m overdue in my second review installment. I’m probably about half way through the game at this point. Considering I’ve spent a total of 35 hours so far, part of my brain is telling me to play something else that I have hope of finishing; but I just keep trudging on anyway.

Part 1 was about the world of Armored Princess. It dealt with things that people tend to think don’t matter in games. Whenever a critic rambles on about inconsistent details in fantasy worlds then they can expect insane fans to blow their comment section through the roof with defamatory accusations. →  Who is that standing behind you?

Why I Like Playing Games at my Desk

I like to think of myself as above silly things like console wars, but let’s face it, we all have our certain preferences. When we were kids our preferences came from the fact that our parents would only buy us one console, so whichever one we got was automatically the best. Nintendo’s exclusives were always better than Sega’s exclusives. Sony’s exclusives better than Microsoft’s. Of course if you happened to be the kid who got a Genesis or an Xbox then the reverse became true. As an adult I’m mature enough to understand that each piece of hardware has its own strengths and weaknesses, and each deserve the same amount of respect. But I’m also a human, and I have certain tastes and preferences. →  Double your reading, double your fun.

Looking Back at BioShock

The release date for BioShock 2 is around the corner; the game is already available for preorder in some places. So I’m going to take this moment to look back at the first game. BioShock one was kind of a big deal when it came out, and it still is; not a lot of games make it to the high 90s on Metacritic. Michael Abbot of brainygamer.com calls it “one of the defining games of its generation.” Calling three years ago a different generation is odd, but given the speed that the videogame culture moves, it’s not unreasonable. For better or for worse the statement is hard to dispute. BioShock left a lasting impression. Journalists for non-game oriented publishers even cite it as an example of how games can be an expressive art form. →  All this can be yours, if the read is right.

Armored Princess Review: Part I

I’ve been playing King’s Bounty: Armored Princess for almost sixteen hours now. For lots of games that would mean I’m approaching the ending, or perhaps I even surpassed the ending and cycled back to the beginning for another playthrough. Such is not the case with this game, I’ve only traveled to two and a half islands out of… I’m not sure. But judging by my incomplete map I’ve only covered a small percentage of the world. This is my primary motivation for taking a break and writing a partial review. It makes no sense to me if I wait another week or month to complete the entire game and then write a review summarizing all of the dozens of hours, at least those that I can recollect. →  The Adventures of Cookie and Read

Some of my Favorite Box Covers of the Decade

Metal Gear Solid 2: Sons of Liberty (2001)

Resident Evil (2002)

Castlevania: Lament of Innocence (2003)

Killer 7 (2005)

Castlevania: Curse of Darkness (2005)

Contact (2006)

Electroplankton (2006)

Fallout 3 (2008)

Dragon Age: Origins (2009)

And this doesn’t really count as the game doesn’t even come in a box,
but Braid (2008)

Games With No Reviews I Agree With

I realize Metacritic is more than a little unpopular, but despite all of the problems produced by its aggregate scores it still functions well as a convenient index of professional reviews, which is my reason for referencing it in this post.

Gears of War 2 — I came late to the party on the Gears of War franchise, but it still had a fairly active and large fanbase that kept the hype alive and is also what eventually convinced me to play it. When I finally started playing my expectations were set especially high, and thus I was especially shocked when I discovered exactly how much I disliked everything about it. This game was such an unenjoyable experience for me that I went on to write a review of my own. →  Sly 3: Honor Among Reads

Review – Tex Murphy: Under a Killing Moon

After a few minutes of playing Tex Murphy: Under a Killing Moon I realized that this was a game that I’ve always wanted to play but never knew existed until recently. I was quite late to the party since the game came out in the early 90s, back when point and click adventures were cool and “interactive movie” sounded like something futuristic and not something cheesy. It was also a time when technology didn’t quite know what to do with itself; for some reason Access Software couldn’t quite figure out how to use a keyboard and mouse to make someone move around a 2.5D world in a way that makes sense, and there are specific instances where the smooth gameplay suddenly breaks into jagged fragments. →  Read, you fools!