Breaking up (stories) is (not) hard to do

In order to break the monotony of playing the same opening levels of Halo 3 on co-op, my friend and I loaded up some Gears of War for a change. Both games are often compared, being the two premiere entries on the Xbox 360, but one interesting thing about both is never discussed – both have incomplete stories. Purposely incomplete, to be specific. In both cases there are often scenes and events that either don’t make much sense, or seem wanting for more backstory to provide an explanation. For examples, consider the intro to Halo 3 which shows all the characters back on Earth, or when Gears implies that Marcus Fenix had some past antagonism with General RAAM.… Fine, but this article then no more.