Condemned’s violence brutalizes its narrative

It is a matter of fact that many of the games we play contain violence in some form. Rarely do we ever stop to think about this, since this violence usually comes with no strings attached. You kill people because they are the bad guys, and most games do not try to flip this notion upside down or bestow any great weight upon our actions (or maybe we are all just desensitized, take your pick). Every so often, I do find myself taken aback by something I witness in a game, which creates the potential for some rich discussion.

This time the scene came from Condemned: Criminal Origins. During the first chapter, as I wailed on doped-up vagrants with pipes and rebar, I noticed that something kept flashing in the corner of the heads up display, which hinted that there are special actions mapped to the D-Pad for use on disabled enemies. →  Final Post VII