If you still view Free Radical Design as “the guys who once did Perfect Dark and Goldeneye”, then their game catalogue might seem fairly weak. Second Sight was a successful experiment, and with the Timesplitters games they carved themselves a nice niche in the shooter market with their blend of Goldeneye inspired design and offbeat humor. To be frank, this is a very good situation to be in.
For those that would assume that Free Radical’s output is a failure should it fail to match Rare’s classic shooters, I would remind them that having David Doak and some friends start up their own studio does not automatically mean that the entire Goldeneye team was ready to rock. Goldeneye and PD were lightning in a bottle, something that can’t be easily replicated. Compared to most upstart devs, Free Radical’s output has been more than acceptable.
With the arrival of Haze, however, I begin to question this judgment. For lack of a better term, Second Sight and the Timesplitters games feel comfortable in their own shoes, while Haze is yet another heaping on the FPS pile, which by now is a mound of shit and compost made from scraps of Halo, Half Life and Gears of War. → Now with fewer vowels.



