Assassins Creed – A fifty eight thousandth perspective

Spoiler Alert!

Contrary to its sweet box depicting a stealthy, medieval assassin decked out in (incongruously clanky) ninja-type gear, this is not a game about a medieval assassin. Instead, it is a game about — buckle up, my friend — some guy in the present day who is kidnapped by a mysterious corporation…and forced to repeatedly hook himself up to a machine…that not only can access the stored ancestral memories that lie dormant in his DNA, but can turn these ancient memories into a virtual reality world…that he can interact with in order to unlock additional memories; in his case, the memories of his awesome assassin predecessor…who apparently carried the same gene for white hoodies that he does. Got that? No? Well, through the magic of the printed word, you can read it again. Go ahead. I’ll wait.

So yeah: in this game, you’re not an assassin skulking his way around Crusades-era Levant. You’re some guy being forced to relive the memories of a skulking forebear who was, sadly, much cooler and tougher than he is. →  Game is dead. Game remains dead. And we have killed it.