I originally got this game when it had reached Greatest Hits status, but only just got into it now. And I have to say that this game is extremely robust. This game would easily be lumped into my “way too long” category in my “How Long Should Games Be?” article….
Archive for March, 2007
Late to the Table: Gran Turismo 4
Saturday, March 17th, 2007 by mattReview - Rogue Galaxy
Thursday, March 15th, 2007 by chrisIt’s not often you come across two games released in quick succession that sound as similar as Final Fantasy XII and Rogue Galaxy. FFXII has Sky Pirates; RG has Space Pirates. Both start off in a desert town. FFXII takes several plot points from Star Wars, RG takes several characters from Star Wars. The main …
Review - Sonic and the Secret Rings
Wednesday, March 14th, 2007 by christianHere is perhaps my most controversial review ever. Not because of what I have to say about Sonic and the Secret Rings, but because of the context in which I say it. I was unable to finish Sonic, not because of time constraints (it was a rental), but because I gave up on …
A sense of accomplishment in video games
Tuesday, March 13th, 2007 by chrisWhat is it that makes a game particularly memorable?
When you finish a game, you want to feel as if you’ve accomplished something. By the time you beat some games, you want to really feel you’ve made the game world a better place through your actions (or, perhaps, you have intentionally left a horrifying wake of …
Review - Hotel Dusk
Monday, March 12th, 2007 by mattBefore I jump into this review, I would like to offer some insights into my reviewing habits. When I play games to review them, I try to see if the development team was successful in whatever they were trying to do with the game. For example: have they made an exciting action/adventure game or a …
GDC: D is for Developer
Sunday, March 11th, 2007 by mattWooh boy, it’s been one hell of a week. GDC was filled with some crazy announcements. We had Sony’s “Home” thing, LittleBigWorld, and Peter Molyneux’s “dog” in Fable 2. It started to look like GDC was turning into E3’s successor in some respects. That is, until the Miyamoto conference….
Two Gamecubes duct taped together
Thursday, March 8th, 2007 by the gangChris Hecker angered a lot of people by calling the Wii a piece of shit at this years Game Developer’s Conference. The thrust of his “argument” seems to be that games are art and Nintendo is focusing solely on making entertainment, not art, and therefore Nintendo is bad. It’s worth noting that on …
Numbers are fun: January 07 edition
Wednesday, March 7th, 2007 by patThere has been a decent amount of industry news in the gaming spotlight recently. A next gen system (Wii) was finally the best selling piece of hardware over a month (January) in the United States with 436,000 units. While the DS (239,000) still outsold the PSP (211,000), Sony’s machine has started to close …
Sony’s “big announcements” at GDC07
Wednesday, March 7th, 2007 by tonyI’m really unimpressed with Phil Harrison’s GDC07 presentation. Not one of the announcements made me re-think my choice to not purchase a PS3.
Playstation Home is basically “Second Life” or “There,” and not in any way new or innovative as the press keeps saying. Why would I want to use a $600 console to make an …
Sexism is sexy: Women leads in video games
Tuesday, March 6th, 2007 by christianThe debate about female leads in gaming is fascinating because it rarely makes sense. There’s a lot of talk about who the best and worst women in gaming are, what can be done in the future, and of course, plenty of discussion over who is the sexiest. The main thing we have to …
