Archive for the ‘Editorials’ Category

I’m so sick of Noble Deaths, I could sacrifice myself for the good of others! – Part Trois

Thursday, May 22nd, 2008 by jay

The only thing that frightens people as much as life without meaning is death without meaning. For some odd reason, we find it difficult to cope with the loss of a loved one to an open manhole. The fact that random, absurd turns of events can end life does not sit well with people because …

I’m so sick of Good Guys, I could arrest a pedophile! – Part Deux

Wednesday, May 14th, 2008 by shota

After my rant about the depiction of globally destructive forces of Evil in video game plots, I should like to turn my attention to the other side of the ancient coin: the Good. That’s right, I’m sick of that too. I am sick of the way in which the depiction of the Good Guys …

I’m so sick of Evil, I could murder an innocent child! – Part Un

Monday, May 12th, 2008 by shota

This post, like all of my ramblings, has to do with specific complaints about videogame plots and story premises in general. (Don’t worry, I’ll try to keep the use of the word ‘narrative’ to a minimum.) First, on my list of narrative annoyances: Evil. As the title of this piece suggests I’m sick of it. …

GTAIV perfectly captures look and feel of fictitious city

Tuesday, May 6th, 2008 by derek

When you get a postcard, do you look at the photo of the Grand Canyon or the Eifel tower or whatever and go “oh my god! It’s so lifelike! It’s like I’m actually there!!!!” No, of course you don’t. Similarly, I should have realized - before I shelled out my 60+ dollars yesterday - that …

Sins of an Innovative Developer

Friday, March 28th, 2008 by golden jew

Sins of a Solar Empire is such a complicated game that I felt compelled to write an accompanying editorial with my review. Because Ironclad has tried something new and fresh, there are more than a few kinks to work through. At least in the current infancy of the game, a big issue Ironclad is tackling …

The PC gaming industry is broken

Monday, March 24th, 2008 by christian

Lately there has been a lot of kerfluffle coming out of the Epic Games camp about the superiority of console development over PCs. CliffyB, as much as I usually admire the man, has hinted that PC games are not exactly a top priority for him, and then turns around (with the help of …

Finished with the Next Gen – A jumble of an article

Wednesday, March 19th, 2008 by shota

I have had an Xbox 360 for about three months. Under normal circumstances such a short period of time would never be enough to wear down the novelty of this fantastic new toy. However, about three weeks ago tragedy struck. (No red circles were involved, the box works fine). I accidentally deleted about 25 hours …

Ziff Davis files for chapter 11, rebel journalists celebrate

Tuesday, March 11th, 2008 by jay

So Ziff Davis, owner of the magazine Electronic Gaming Monthly and website 1Up, is finally going under. Last week they filed for bankruptcy (I hope you didn’t have any gift cards for their merchandise). This probably won’t mean much since companies have the amazing ability to survive even after they’ve lost all of their …

What is a game, EGM?

Wednesday, February 13th, 2008 by jay

It’s depressing to see prominent video game publications play the role of the conservative establishment. Edge magazine recently doubted that games should strive to be more than simply games. Thank god a modern day equivalent didn’t convince Disney or Groening that cartoons should be no more than children’s entertainment.

On the other side of the Atlantic, …

Video games as art: Passage

Monday, February 11th, 2008 by anthony

If there were any lingering doubt as to the status of video games as a viable art medium, Passage lays that argument to rest. I’m not saying Passage is the first inventive concept ever, nor am I denying the artistic merits of video games up to this point. However, Passage is undeniably one of the …