The JRPG genre is filled to the brim with games that are so ridiculously easy they are bad “games” - in the sense that a game is something you should have to play optimally to achieve success. The Suikoden series, my favorite of the past two generations, has gone from being “somewhat tricky in …
Archive for the ‘Editorials’ Category
RPGs are bad “games”
Tuesday, August 5th, 2008 by chrisDual Shocked
Tuesday, July 22nd, 2008 by christianWay back when the Playstation was Sony’s way of saying “fuck you” to Nintendo, there was the original Playstation controller. The method behind it was simple; take what Nintendo made and make it bigger. The controller had the same layout as a Super Nintendo pad, with some added handles and two extra shoulder …
E3 08 - Sony Press Conference impressions
Friday, July 18th, 2008 by christianThe major E3 press conferences played out the way I expected, except for Sony’s. Nintendo didn’t have much, and they didn’t really need much. Microsoft needed a fresh coat of paint and wanted a broader audience for the 360, and revealed attempts to accomplish these goals. Sony needed some big fucking guns, …
Firaxis Rage
Monday, July 14th, 2008 by golden jewI love Civilization. I really do. I’ve been on a massive kick of Civ 4: BTS multiplayer recently, and I’m eager for Civilization Revolution, as are many of my friends. But I can’t excuse some of the ridiculous activities that Firaxis has been engaged in lately.
First, they release ANOTHER faulty patch for …
Dyack takes on the world
Tuesday, July 8th, 2008 by johnRecently, Denis Dyack of Silicon Knights appeared on the 1up Yours podcast to discuss the current state of forum accountability, specifically citing the popular forum NeoGAF as a place that requires change before “something bad happens.”
The crux of his argument (though I recommend anyone interested listen to the entire podcast, because there are several layers …
It’s all over: MGS4, or the New Gen?
Thursday, July 3rd, 2008 by christianAs I feared, the majority of reviews of Metal Gear Solid 4 are disappointing to say the least. Unfortunately, too many critics are interested in remarking about the length and quality of the cutscenes, which really means they like to make the obvious observations that they are “too long” and “too silly.” Rare …
Video game plots must evolve
Tuesday, July 1st, 2008 by d. olsenThe importance of video games to human development cannot be overstated. I believe there have been three major inventions that have radically shifted the creative horizons of the human species and the reality we continue to shape for ourselves. The first would be movable type and the advent of the printed word, the second would …
Review of an Insecticide interview
Friday, June 13th, 2008 by stefanInsecticide is a recently released adventure game featuring shooting levels. It was developed by a team composed of several of the people responsible for some of the great adventure games produced by LucasArts over the years.
And it got some pretty bad reviews. With a Metacritic score of 55/100, it’s looking less and less …
The promise of motion control
Wednesday, June 4th, 2008 by bruceWho wrote this unspoken hardcore gamer law that we can’t enjoy a game that engages more than just our brains and fingertips? Just because our hobby has been sedentary in the past, a lot of people seem to want to treat this as some kind of necessary condition to enjoyment of a game. I’ve wondered …
The next gen consoles then and now
Tuesday, June 3rd, 2008 by christianFolks, it has been some time since the “next gen” was actually the next. I think it is about time to call it the current gen, and on that note, I think it is time to re-evaluate the three major players in the race. Much has changed, and my opinion of each console …
