Archive for the ‘Articles’ Category

Enduring the Grind – Crunching as Company Policy

Monday, April 20th, 2009 by bruce

Mike Capps, president of Epic Games, has come under fire recently for remarks about quality of life issues in the videogame industry made during the “Studio Heads on the Hotseat” panel at the IGDA Leadership Forum ‘08 (video here).

The remarks which brought about the controversy were made at about 21 minutes into …

Lamecast #3 – When the dove returned to him in the evening, there in its beak was a freshly plucked olive leaf

Tuesday, April 14th, 2009 by the gang

In this third edition of the lamecast, our hosts share rants, discuss iPhone games, voice OnLive skepticism and debate the merits of the Dreamcast controller.

The correct answer to last lamecast’s “Win all of Don’s games” contest was “chartreuse.”

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A Return to Rapture – Looking Back at BioShock

Thursday, April 2nd, 2009 by matt

Although I voted BioShock the best game of 2007, the more I play it, the more it shows me how far video games haven’t come.

BioShock has one of the most chillingly powerful locales and universes in video game history, but sadly the game can easily be labeled a first-person shooter. It doesn’t really try to …

Lamecast #2 – They were the heroes of old, men of renown

Tuesday, March 31st, 2009 by the gang

In this second edition of the lamecast, our hosts put Capcom’s two biggest franchises over the coals and EVE Online gets a new patch. In the thrilling conclusion, a discussion on in-game advertising erupts into violence when the importance of being told to buy Old Spice while playing Quake Live …

Best Game Ever: Star Control II

Thursday, March 26th, 2009 by golden jew

This Best Game Ever is brought to you by developers making their old games open source, which is a wonderful thing. Toys for Bob, the developer of Star Control I and II, released the game as open source in 2002 under the “Ur Quan Masters” title, since the name Star Control remains a copyright of …

Now on Virtual Console: My childhood

Friday, February 27th, 2009 by jay

This Monday the Virtual Console got its first batch of Commodore 64 titles (in the states). Though I haven’t played the released games, it was a momentous occasion for me because the C64 was home to my first gaming experiences. While the other kids were playing their Nintendos, I was learning run “*” ,8,1 (only …

News We Care About Update

Friday, February 20th, 2009 by jay

Why Ensemble Closed
Once designer at Ensemble Studios, Bruce Shelley explained what went wrong at the DICE 09 conference. He kept it overly civilized and focused on what they should have done differently internally. Things like working on games in different genres and not expanding too quickly made his list, though he forgot to …

Lamecast #1 – Thus the heavens and the earth were completed in all their vast array

Wednesday, February 11th, 2009 by the gang

In this, the premier Lamecast, Christian and Don discuss Quake Live, Fallout 3, Resident Evil 5 and the importance of keeping the Sabbath.

Remember – not only is this happening live but it works two way and they can hear you. Please be respectful by not speaking or making any loud noises….

Counting the Game Industry’s Gold

Thursday, February 5th, 2009 by golden jew

Like most industries, the gaming industry is bound by the conventional economic wisdom that you must spend money to make money. Historically, that’s meant taking a loss on every game system sold (with the notable exception being most Nintendo consoles) in order to tap into selling game after game to console owners. This measure of …

News We Care About Update

Friday, January 30th, 2009 by jay

You don’t catch someone by running slower (than they are running)
Eurogamer is one of my favorite sites but they’ve hit on one of my many pet peeves – inaccurate sales language. In Japan, the PS3 has been doing a little bit better lately while Wii sales have been slowing down. Eurogamer describes this …