Imagine you’re delving into a dark labyrinth. You’re exploring the endless hallways, looking for a path leading deeper into the ruin when you’re ambushed by a dozen demons both ahead and behind. You’re certain this is the end… but then you realize your partner was trailing a ways behind you, and by now she should …
Archive for the ‘Designer's Toilet’ Category
Let Us Cling Together: The joy of playing games cooperatively
Monday, January 22nd, 2007 by chrisTen years without a new genre
Thursday, January 4th, 2007 by stefanA decade is a long time.
A few days ago in the comments to “Houston, Wii have a success story”, I made a rather old-fogey remark about re-hashes of games that I’d essentially been playing since 1992 or thereabouts. This got me thinking…when I complain about developers making the same game over and over, …
Thoughts on immersion and graphics
Thursday, December 7th, 2006 by jayIs immersion really dependant upon graphics? In a recent piece, Craig theorized that this rationally follows from the assertion that attention to detail creates immersion. I think his premise is correct, but ultimately graphics and immersion are not as tied together as we would assume. Expectations are hugely important and cannot be left out …
A brief survey of localiztions
Monday, November 13th, 2006 by chrisEver since the first text-based game came from Japan to American shores, those playing have wondered, “What did the original text say?”
…Well, I have, at least since I was old enough to tell the difference between “A winner is you” and real English. Hearing about and playing odd translations of games is a bit of …
How we remember games
Thursday, October 26th, 2006 by jayOur long-term opinion of a game may have little to do with how good a game actually is. How we remember games is almost as important as the games themselves. The way we remember any medium greatly shades our opinions, whether it be a game, a book or a movie. Games, unfortunately, share certain properties …
Graphics over gameplay: is it really all that bad?
Monday, October 2nd, 2006 by mattWhether or not graphics really add all that much to video games has been heavily debated in the last few years. And once the Wii and PS3 come out to steal the 360’s spotlight, we’ll surely hear about it all over again.
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The pros and cons of unlockable content
Thursday, September 28th, 2006 by christianCongratualtions! You unlocked a new article. This one is on, you guessed it, unlockables and extras in games. They’ve been around for a while, but nowadays it seems that very few genres do not include some sort of rewards for the player to earn. Many gamers have respond kindly to this, so much so that …
Bad Design 4
Wednesday, September 6th, 2006 by jayToday I’ll be complaining about the excellent KoToR, the ancient Heroes III and the crappy Samurai Western. As usual, I lied last time when I said this entry would be looking at an issue in Final Fantasy X. Maybe next time.
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Games that shed a tear
Wednesday, August 30th, 2006 by mattThe issue of whether or not a video game can make us cry has been tackled several times in the past, but the issue has still not been given its due. Can video games truly impact a player with a fury of emotion, causing them to cry? Depending on the game, I say yes.
Many people …
Games as Art II
Tuesday, August 22nd, 2006 by jayA vast majority of game reviews are done methodically. Games have been broken down into a handful of components and each of these is generally given a numeral rating. The bare set of qualities examined is typically gameplay, graphics, sound, and control but more elaborate reviews may include music and sound effects separately as well …
