Archive for the ‘Articles’ Category

Looking Back at BioShock

Friday, January 22nd, 2010 by jackson

The release date for BioShock 2 is around the corner; the game is already available for preorder in some places. So I’m going to take this moment to look back at the first game. BioShock one was kind of a big deal when it came out, and it still is; not a lot of games …

Changing Game Cases

Sunday, January 3rd, 2010 by christian

When the Playstation 2 was released, gaming saw an unexpected, but seemingly logical shift in packaging.  CD jewel cases were replaced with the taller, sturdier cases used for DVD videos.  Considering the PS2 used DVDs, this made a lot of sense, and everyone appreciated having a case that wouldn’t break apart so easily.  It also …

“Screw you America” – Nintendo

Thursday, November 12th, 2009 by jay

Why doesn’t Nintendo release every game they create in every market? The traditional glib answer is some variant of “Nintendo is a business and not a charity.” This may be true, but some companies have found a way to both make money and pay tribute to their medium. For example, HBO is known for keeping …

Numbers Are Fun – Back by Popular Demand

Tuesday, November 10th, 2009 by pat

After a long hiatus I have once again been induced to write an update on the financial state of the video game industry. My plan is to divide this write up into two main “chapters.” This first one will cover the “hard” numbers: hardware unit sales and earnings reports. …

Houston, Wii Have a Problem

Friday, October 30th, 2009 by tyson

When the Wii was first heralded as the “next big thing” in video games, I was watching from the sidelines (or possibly the frontlines) in Japan. I admit that like everyone else, I got caught up in the hype and wanted…nay…needed a Wii. That was a couple of years ago. Since then, I have …

Third party publishers as RPG archetypes

Wednesday, October 21st, 2009 by simon

Imagine if you will some kind of strange alternate meta-world, where major third party games publishers form a rag-tag party and embark upon a quest to… make an awful lot of money? I suppose they’re going to steal some Dragon’s gold, that can be the story. Although in reality, in our universe, they’re just corporate …

Leveling up the Experience System

Tuesday, September 29th, 2009 by golden jew

Over the past twenty-five years of the “modern” RPG era in gaming, we’ve seen the genre advance tremendously. Rendered graphics, advanced skill systems, voice acting and ever more colors of chocobos are in the vanguard of innovation. But one thing we have not seen advance in any particularly cogent fashion is the experience …

Game Concepts – Great ideas of Genius

Thursday, September 10th, 2009 by simon

There are those among us who feel games are becoming increasingly predictable – a marketing dominated creative process where developers simply take elements from other successful games, try to throw in some token new thing and call it a day. So I thought I’d just throw out some slightly different ideas, just for the hell …

The Six Hour Rule

Wednesday, August 26th, 2009 by cunzy1 1

Great game, great graphics, good story, co-op mode, online play but only 10 hours long. Or words to that effect. I’ve seen a number of reviews that say something about the relatively short length of a game being negative despite the fact that the game, considered too short by the reviewer, would probably take me …

A Farewell to (Wild) Arms

Thursday, August 20th, 2009 by chris

One of the first RPGs to land on the Playstation in 1997 was an unassuming, Old West-inspired game by the name of Wild Arms. Though it never managed to compete with more mainstream series, it has a greatness all its own; with a solid difficulty balance, a variety of puzzles, and a plot that …