Well, I finally understand how Nick Callaway felt when attending a party over at the late, great Jay Gatsby’s house on Long Island. On Friday morning, I traveled down to the Nintendo World Store to attend the Q&A session that a few of the IGN editors were going to have there, but that was just …
Author Archive
The Big Scene
Monday, September 18th, 2006 by mattWii Sports: Bundle or Stand-Alone?
Monday, September 11th, 2006 by mattThis question has plagued my brain for the last few days. Should Nintendo bundle Wii Sports with the actual system, or sell it as a stand-alone product?
You can come up with several reasons for both sides of the argument, but the real crux of the argument is what Nintendo will do. Bundling the game would …
Weekend Spotlight
Saturday, September 9th, 2006 by mattWhat will I be playing this weekend, you ask? Why, only the great Indigo Prophecy, of course. I do thank you for asking.
I played the demo on the PC around the time of the game’s release, and simply loved how the game unfolded. I never purchased it, due to constraining circumstances (no money), but a …
Next-gen.biz apparently reads videolamer
Friday, September 8th, 2006 by mattIs it me, or does Next-gen.biz report on everything that I’ve said, only later?
Exhibit A
This is an interview of Raph Koster of Star Wars Galaxies fame at the Austin Game Conference where he talks about how much better life in PC development would be without publishers. He apparently read my second episode on game …
Games that shed a tear
Wednesday, August 30th, 2006 by mattThe issue of whether or not a video game can make us cry has been tackled several times in the past, but the issue has still not been given its due. Can video games truly impact a player with a fury of emotion, causing them to cry? Depending on the game, I say yes.
Many people …
Review – Phoenix Wright
Monday, August 21st, 2006 by mattPhoenix Wright has turned into somewhat of a cult classic in the past few months. I remember hearing about Phoenix Wright in Japan (named the Gyakuten Saiban series) for the GBA back in the day. The games (there are three in total) were immensely popular, going straight to the top of the charts. I really …
The Power of Music
Tuesday, August 15th, 2006 by mattMusic is the one power that the majority of developers never seem to grasp and implement correctly. Music in a game can enhance every aspect, be it story, setting, mood, or even gameplay, but for some reason, it always takes a back seat to everything else in a game, especially the graphics. …
