In my last column I talked about mindless games and whether such a concept actually makes sense. Today, we talk about something else that stems from this debate. Usually when I read a review of a “mindless” game that I myself have played, the first thing to come to me is not “they’re …
Author Archive
Turning up the difficulty
Monday, May 7th, 2007 by christianReview – Sam & Max Episode 6: Bright Side of The Moon
Wednesday, May 2nd, 2007 by christianHere it is, the final episode in the only episodic series that’s actually managed to do something with itself. Six games in as many months is something that Telltale Games should be proud of, but they get another pat on the back for doing such a good job. Season 1 was very much …
No KOF from SNK on the VC ASAP – WTF?
Thursday, April 26th, 2007 by christianAs you can probably guess, I’m damn psyched to see some Neo Geo games on the Virtual Console. What I’m not so excited about is news like thisthat tells me that some of the premier Neo Geo games won’t be the first ones released. The reasoning is that you can find most …
Halo Prime 3
Thursday, April 26th, 2007 by christianNo link for this blog post, but let’s just say that there are some videos of Halo 3 beta lurking around the internet, and a certain writer has seen the clips. This isn’t a discussion of my impressions, but instead a remark on one noticeable change I observed. The HUD has been changed to …
Mindlessness in games
Tuesday, April 24th, 2007 by christianI read a good article recently on the heavy use of the word “gameplay” in games journalism. Agree with it or not, the author makes a good point; there is no equivalent word in any other industry jargon. Most sentences that use the word gameplay can be rewritten in some form to …
Review – Soul Calibur 3
Thursday, April 19th, 2007 by christianSoul Calibur 3′s is like a reunion tour, featuring every character in the franchise, as well as classic stages and songs. It also boasts a huge level of customization, right down to the ability to create your own character. It seems to be everything you could ask for, but in order to experience it, …
Review – Sam & Max Episode 5: Reality 2.0
Tuesday, April 17th, 2007 by christianDespite it being the penultimate episode of Season 1, I don’t have much to say about Reality 2.0. It repeats much of the same things we’ve already gone over (ie, “The rule of three” for puzzles, familiar faces and environments, etc.). Reminiscent of ep. 4, it has two very hard puzzles with …
Review – Godfather: Blackhand Edition
Tuesday, April 10th, 2007 by christianThere seems to be a belief among some third party developers that in order to make a Wii game, it is essential to attach meaningless gestures to everything you do. The best example is Red Steel, which forces the player to drag and drop icons on the main menu or shake the remote several …
Review – God of War
Tuesday, April 3rd, 2007 by christianI hate making film to videogame comparisons, but in this case it seems appropriate. Back in the day, whenever a movie ended explicitly detailing that a sequel would be made, it always bugged me. Who the hell did those guys think they are? Were they really that confident in their production, or …
Is the Wii a Toy?
Sunday, March 25th, 2007 by christianI don’t really like the idea of commenting on other game-related blog posts, but I find this one worth discussion because I fear it may be a trend among game journalism in the next year or so. Game Revolution wrote this blog post, in which they claim the Wii should not be compared …
